music			data/music/THIEF.BOR
bossmusic		data/music/BOSS.BOR

background		data/bgs/SEL03/back.gif

#bglayer		data/bgs/SEL03/n03.gif 0.3 0 0 0 0 0 999999 1 1 0 0 0 0 0 1
#bglayer		data/bgs/SEL03/n02.gif 0.2 0 0 0 0 0 999999 1 1 0 0 0 0 0 1
#bglayer		data/bgs/SEL03/n01.gif 0.1 0 0 0 0 0 999999 1 1 0 0 0 0 0 1   

panel			data/bgs/SEL03/panel.gif

frontpanel		data/bgs/SEL03/f01.gif 

order			a

#bgspeed		0 	

#blocked 1

#loadingbg DATA\BGS\TRAINING\LOADING.GIF 1 113 205 91 2000 2000 0

type			0
settime		99
notime		0
#noslow		1
stagenumber		1

spawn1  100 40 200
spawn2  110 50 200
spawn3  100 60 200
spawn4  110 70 200

#direction		both

#wall {xpos} {zpos} {upperleft} {lowerleft} {upperright} {lowerright} {depth}{alt}

#-------falo

spawn   falo
coords  240 190
at 0

#-------falo


#-------2

spawn   SEL01
flip 1
coords  410 180
at      0

spawn   GO4
flip 1
coords  400 160
at      0
spawn   GO4
flip 1
coords  410 160
at      0
spawn   GO4
flip 1
coords  420 160
at      0
spawn   GO4
flip 1
coords  430 160
at      0

spawn   GO5
flip 1
coords  470 220
at      0
spawn   GO5
flip 1
coords  470 210
at      0
spawn   GO5
flip 1
coords  470 200
at      0
spawn   GO5
flip 1
coords  470 190
at      0
spawn   GO5
flip 1
coords  470 180
at      0
spawn   GO5
flip 1
coords  470 170
at      0
spawn   GO5
flip 1
coords  470 160
at      0

#-------2




