music			data/music/STAGE4.BOR
bossmusic		data/music/BOSS.BOR

background		data/bgs/CAVE1/back.gif

#bglayer		data/bgs/CAVE1/n03.gif 0.3 0 0 0 0 0 999999 1 1 0 0 0 0 0 1
#bglayer		data/bgs/CAVE1/n02.gif 0.2 0 0 0 0 0 999999 1 1 0 0 0 0 0 1
#bglayer		data/bgs/CAVE1/n01.gif 0.1 0 0 0 0 0 999999 1 1 0 0 0 0 0 1   

panel			data/bgs/CAVE1/panel.gif

frontpanel		data/bgs/CAVE1/f01.gif 

order			a

#bgspeed		0 	

#blocked 1

#loadingbg DATA\BGS\TRAINING\LOADING.GIF 1 113 205 91 2000 2000 0

type			0
settime		99
notime		0
#noslow		1
stagenumber		4

spawn1  50 20 200
spawn2  40 30 200
spawn3  60 40 200
spawn4  50 50 200

#direction		both

#wall {xpos} {zpos} {upperleft} {lowerleft} {upperright} {lowerright} {depth}{alt}

hole    1165 256 -26 -40 87 77 105

hole    1490 256 -26 -40 87 77 105


hole    1820 256 -40 -30 74 84 105

#-------intro

#spawn   intro
map	  0
#coords  240 332
#at      0

#-------intro

#-------rock

spawn   frock
map	  0
health  1
coords  200 180 300
at      1

spawn   frock
map	  0
health  1
coords  350 210 300
at      33

spawn   frock
map	  0
health  1
coords  250 160 300
at      66

spawn   frock
map	  0
health  1
coords  400 170 300
at      100

spawn   frock
map	  0
health  1
coords  450 200 300
at      133

spawn   frock
map	  0
health  1
coords  250 220 300
at      166

spawn   frock
map	  0
health  1
coords  300 180 300
at      200

spawn   frock
map	  0
health  1
coords  450 210 300
at      233

spawn   frock
map	  0
health  1
coords  100 160 300
at      266

spawn   frock
map	  0
health  1
coords  400 160 300
at      300

spawn   frock
map	  0
health  1
coords  450 180 300
at      333

spawn   frock
map	  0
health  1
coords  250 210 300
at      366

spawn   frock
map	  0
health  1
coords  400 180 300
at      400

spawn   frock
map	  0
health  1
coords  350 210 300
at      433

spawn   frock
map	  0
health  1
coords  250 160 300
at      466

#-------rock


#-------1

Group 3 3
at 480

wait
at      480

spawn   skel
map	  2
health  75
coords  400 180
at      480

spawn   skel
map	  2
health  75
coords  450 190
at      480

spawn   lizard
map	  0
health  75
coords  -20 190
at      480

spawn   skel
map	  2
health  75
coords  470 180
at      480

spawn   lizard
map	  0
health  75
flip     1
coords  -70 180
at      480


#-------1

#-------2

Group 2 2
at 960

wait
at      960

spawn   thief2
map	  1
health  5
flip     1
coords  -20 180
at      960


spawn   thief2
map	  1
health  5
flip     1
coords  -20 210
at      960

spawn   thief1
map	  0
health  5
flip     1
coords  -20 180
at      960


spawn   thief1
map	  0
health  5
flip     1
coords  -20 210
at      960



#-------2

spawn   civ01
item	ingot
coords  640 155
at      961

spawn   civ01
item	diam
coords  640 155
at      1125

spawn   civ02
item	book
coords  640 155
at      1275


#-------3

Group 3 3
at 1440

wait
at 1440

spawn   lizard
map	  1
health  100
flip     1
coords  170 180
at 1440

spawn   lizard
map	  1
health  100
flip     1
coords  320 180
at 1440

spawn   lizard
map	  1
health  100
coords  290 180
at 1440

spawn   skel
map	  2
health  75
flip 1
coords  170 210
at      1440

spawn   skel
map	  2
health  75
flip 1
coords  320 210
at      1440

spawn   skel
map	  2
health  75
coords  290 210
at      1440

spawn   lizard
map	  1
health  100
flip     1
coords  170 160
at 1440

spawn   lizard
map	  1
health  100
flip     1
coords  320 160
at 1440

spawn   lizard
map	  1
health  100
coords  230 160
at 1440

#-------3

Group 3 3
at 1441


spawn   bitt2
map	  1
health  400
boss	1
coords  880 170
at 1441

spawn   chest02
item	book
coords  580 170
at 1441

spawn   chest02
item	meat
coords  580 190
at 1541

#-------4

Group 3 3
at 1920

wait
at 1920

spawn   lizard
health  75
coords  520 190
at 1920

spawn   lizard
health  75
coords  550 160
at 1920

spawn   skel
map	  2
health  75
flip 1
coords  120 200
at 1920

spawn   skel
map	  2
health  75
coords  380 180
at 1920

spawn   lizard
health  75
coords  550 160
at 1920

#-------4



