name		civ01
health	1
type		obstacle
gfxshadow	1
nolife	1
falldie	1
nodieblink	1
noatflash	1
flash		noflash
#offscreenkill 100
diesound    	data/sounds/thank1.wav

palette data/chars/misc/civilian/civilian.gif #1

remap	data/chars/misc/civilian/103.gif   data/chars/misc/civilian/106.gif   
remap	data/chars/misc/civilian/103.gif   data/chars/misc/civilian/107.gif   

anim idle
	loop		1
	offset	240 204
	bbox		229 184 23 25
	delay		60
	frame	data/chars/misc/civilian/101.gif
	frame	data/chars/misc/civilian/102.gif

anim fall
	loop		1
	offset	240 204
	bbox		0 0 0 0
	delay		2
	sound	data/sounds/thank1.gif
	move 3
	frame	data/chars/misc/civilian/103.gif
	frame	data/chars/misc/civilian/103.gif
	frame	data/chars/misc/civilian/103.gif
	frame	data/chars/misc/civilian/103.gif
	frame	data/chars/misc/civilian/103.gif
	frame	data/chars/misc/civilian/103.gif

	frame	data/chars/misc/civilian/104.gif
	frame	data/chars/misc/civilian/104.gif
	frame	data/chars/misc/civilian/104.gif
	frame	data/chars/misc/civilian/104.gif
	frame	data/chars/misc/civilian/104.gif
	frame	data/chars/misc/civilian/104.gif

	frame	data/chars/misc/civilian/105.gif
	frame	data/chars/misc/civilian/105.gif
	frame	data/chars/misc/civilian/105.gif
	frame	data/chars/misc/civilian/105.gif
	frame	data/chars/misc/civilian/105.gif
	frame	data/chars/misc/civilian/105.gif

	frame	data/chars/misc/civilian/104.gif
	frame	data/chars/misc/civilian/104.gif
	frame	data/chars/misc/civilian/104.gif
	frame	data/chars/misc/civilian/104.gif
	frame	data/chars/misc/civilian/104.gif
	frame	data/chars/misc/civilian/104.gif

	frame	data/chars/misc/civilian/103.gif
	frame	data/chars/misc/civilian/103.gif
	frame	data/chars/misc/civilian/103.gif
	frame	data/chars/misc/civilian/103.gif
	frame	data/chars/misc/civilian/103.gif
	frame	data/chars/misc/civilian/103.gif

	frame	data/chars/misc/civilian/104.gif
	frame	data/chars/misc/civilian/104.gif
	frame	data/chars/misc/civilian/104.gif
	frame	data/chars/misc/civilian/104.gif
	frame	data/chars/misc/civilian/104.gif
	frame	data/chars/misc/civilian/104.gif

	frame	data/chars/misc/civilian/105.gif
	frame	data/chars/misc/civilian/105.gif
	frame	data/chars/misc/civilian/105.gif
	frame	data/chars/misc/civilian/105.gif
	frame	data/chars/misc/civilian/105.gif
	frame	data/chars/misc/civilian/105.gif

	frame	data/chars/misc/civilian/104.gif
	frame	data/chars/misc/civilian/104.gif
	frame	data/chars/misc/civilian/104.gif
	frame	data/chars/misc/civilian/104.gif
	frame	data/chars/misc/civilian/104.gif
	frame	data/chars/misc/civilian/104.gif

	frame	data/chars/misc/civilian/103.gif
	frame	data/chars/misc/civilian/103.gif
	frame	data/chars/misc/civilian/103.gif
	frame	data/chars/misc/civilian/103.gif
	frame	data/chars/misc/civilian/103.gif
	frame	data/chars/misc/civilian/103.gif

	frame	data/chars/misc/civilian/104.gif
	frame	data/chars/misc/civilian/104.gif
	frame	data/chars/misc/civilian/104.gif
	frame	data/chars/misc/civilian/104.gif
	frame	data/chars/misc/civilian/104.gif
	frame	data/chars/misc/civilian/104.gif

	frame	data/chars/misc/civilian/105.gif
	frame	data/chars/misc/civilian/105.gif
	frame	data/chars/misc/civilian/105.gif
	frame	data/chars/misc/civilian/105.gif
	frame	data/chars/misc/civilian/105.gif
	frame	data/chars/misc/civilian/105.gif

	frame	data/chars/misc/civilian/104.gif
	frame	data/chars/misc/civilian/104.gif
	frame	data/chars/misc/civilian/104.gif
	frame	data/chars/misc/civilian/104.gif
	frame	data/chars/misc/civilian/104.gif
	frame	data/chars/misc/civilian/104.gif


	frame	data/chars/misc/civilian/103.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/civilian/103.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/civilian/103.gif
	frame	data/chars/misc/empty.gif

	frame	data/chars/misc/civilian/104.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/civilian/104.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/civilian/104.gif
	frame	data/chars/misc/empty.gif

	frame	data/chars/misc/civilian/105.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/civilian/105.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/civilian/105.gif
	frame	data/chars/misc/empty.gif

	frame	data/chars/misc/civilian/104.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/civilian/104.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/civilian/104.gif
	frame	data/chars/misc/empty.gif


	delay   5
	move 1000
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif


anim death
	loop		1
	offset	240 204
	bbox		0 0 0 0
	delay		2
	move 3
	sound	data/sounds/thank1.gif
	frame	data/chars/misc/civilian/103.gif
	frame	data/chars/misc/civilian/103.gif
	frame	data/chars/misc/civilian/103.gif
	frame	data/chars/misc/civilian/103.gif
	frame	data/chars/misc/civilian/103.gif
	frame	data/chars/misc/civilian/103.gif

	frame	data/chars/misc/civilian/104.gif
	frame	data/chars/misc/civilian/104.gif
	frame	data/chars/misc/civilian/104.gif
	frame	data/chars/misc/civilian/104.gif
	frame	data/chars/misc/civilian/104.gif
	frame	data/chars/misc/civilian/104.gif

	frame	data/chars/misc/civilian/105.gif
	frame	data/chars/misc/civilian/105.gif
	frame	data/chars/misc/civilian/105.gif
	frame	data/chars/misc/civilian/105.gif
	frame	data/chars/misc/civilian/105.gif
	frame	data/chars/misc/civilian/105.gif

	frame	data/chars/misc/civilian/104.gif
	frame	data/chars/misc/civilian/104.gif
	frame	data/chars/misc/civilian/104.gif
	frame	data/chars/misc/civilian/104.gif
	frame	data/chars/misc/civilian/104.gif
	frame	data/chars/misc/civilian/104.gif





