music			data/music/STAGE2.BOR
bossmusic		data/music/BOSS.BOR

background		data/bgs/ROAD2/back.gif

#bglayer		data/bgs/ROAD2/n03.gif 0.3 0 0 0 0 0 999999 1 1 0 0 0 0 0 1
#bglayer		data/bgs/ROAD2/n02.gif 0.2 0 0 0 0 0 999999 1 1 0 0 0 0 0 1
#bglayer		data/bgs/ROAD2/n01.gif 0.1 0 0 0 0 0 999999 1 1 0 0 0 0 0 1   

panel			data/bgs/ROAD2/panel.gif

frontpanel		data/bgs/ROAD2/f01.gif 

order			a

#bgspeed		0 	

#blocked 1

#loadingbg DATA\BGS\TRAINING\LOADING.GIF 1 113 205 91 2000 2000 0

type			0
settime		99
notime		0
#noslow		1
stagenumber		2

spawn1  200 40 200
spawn2  210 50 200
spawn3  200 60 200
spawn4  210 70 200

#direction		both

#wall {xpos} {zpos} {upperleft} {lowerleft} {upperright} {lowerright} {depth}{alt}
wall    15 245 5 5 70 140 158 358

#-------intro

spawn   intro
map	  0
coords  240 332
at      0

#-------intro


#-------1

spawn   bizzar2
flip 1
coords  200 160
at      0

spawn   bizzar2
flip 1
coords  250 190
at      0

spawn   bizzar2
flip 1
coords  190 210
at      0

spawn   civ01
map	  0
health  1
item ingot
coords  600 160
at      0

spawn   civ01
map	  0
health  1
item book
coords  675 160
at      0

#-------1

#-------2

Group 2 2
at 275

wait
at      275

spawn   long
map	  2
health  100
coords  500 150
at      275

spawn   henin
map	  2
health  100
flip 1
coords  -20 210
at      275


#-------2


#-------2

Group 2 2
at 276

wait
at      276

spawn   wiz
health  15
item	book
coords  500 150
at      276

spawn   wiz
health  15
flip 1
item	book
coords  -20 210
at      276


#-------2

Group 3 3
at 277

spawn   minot2
health  250
boss	  1
coords  660 190
at      277

#-------3

Group 3 3
at 480

wait
at      480

spawn   claw
map	  2
health  100
coords  500 150
at      480

spawn   orc
map	  2
health  100
flip 1
coords  -20 210
at      480

spawn   amaz
map	  2
health  100
coords  500 150
at      480

spawn   henin
map	  2
health  100
flip 1
coords  -20 210
at      480

spawn   long
map	  2
health  100
coords  500 150
at      480


#-------3




