name	iceberg
health	1
nolife  1
type	npc
hostile enemy obstacle
nomove 1
speed	0
noquake 1
falldie 1
subtype flydie
shadow	0
remove 0
#setlayer -1

anim idle
	loop	0
	 offset     240 133
	bbox	0 0 0 0
	hitflash	flash2

    sound		data/sounds/icehit.wav
	delay	2
	frame	data/chars/misc/iceberg/01.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/iceberg/02.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/iceberg/03.gif
	frame	data/chars/misc/empty.gif
	delay	50
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack10  	240	101	92		104		18		1		1		0		0		15
	frame	data/chars/misc/iceberg/04.gif

	delay	4
	attack10  0 0 0 0 0 0 0 0 0
	frame	data/chars/misc/iceberg/04.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/iceberg/05.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/iceberg/06.gif
	frame	data/chars/misc/empty.gif
	
anim fall
	loop	0
	delay   2
	offset	30 30
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif

anim death
	loop	0
	delay   2
	offset	30 30
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif



