name		civ02
health	1
type		obstacle
gfxshadow	1
nolife	1
falldie	1
nodieblink	1
noatflash	1
flash		noflash
#offscreenkill 100
diesound    	data/sounds/thank1.wav

palette data/chars/misc/civilian/civilian.gif #1

remap	data/chars/misc/civilian/203.gif   data/chars/misc/civilian/206.gif   
remap	data/chars/misc/civilian/203.gif   data/chars/misc/civilian/207.gif   

anim idle
	loop		1
	offset	240 204
	bbox		229 184 23 25
	delay		60
	frame	data/chars/misc/civilian/201.gif
	frame	data/chars/misc/civilian/202.gif

anim fall
	loop		1
	offset	240 204
	bbox		0 0 0 0
	delay		2
	move 3
	sound	data/sounds/thank1.gif
	frame	data/chars/misc/civilian/203.gif
	frame	data/chars/misc/civilian/203.gif
	frame	data/chars/misc/civilian/203.gif
	frame	data/chars/misc/civilian/203.gif
	frame	data/chars/misc/civilian/203.gif
	frame	data/chars/misc/civilian/203.gif

	frame	data/chars/misc/civilian/204.gif
	frame	data/chars/misc/civilian/204.gif
	frame	data/chars/misc/civilian/204.gif
	frame	data/chars/misc/civilian/204.gif
	frame	data/chars/misc/civilian/204.gif
	frame	data/chars/misc/civilian/204.gif

	frame	data/chars/misc/civilian/205.gif
	frame	data/chars/misc/civilian/205.gif
	frame	data/chars/misc/civilian/205.gif
	frame	data/chars/misc/civilian/205.gif
	frame	data/chars/misc/civilian/205.gif
	frame	data/chars/misc/civilian/205.gif

	frame	data/chars/misc/civilian/204.gif
	frame	data/chars/misc/civilian/204.gif
	frame	data/chars/misc/civilian/204.gif
	frame	data/chars/misc/civilian/204.gif
	frame	data/chars/misc/civilian/204.gif
	frame	data/chars/misc/civilian/204.gif

	frame	data/chars/misc/civilian/203.gif
	frame	data/chars/misc/civilian/203.gif
	frame	data/chars/misc/civilian/203.gif
	frame	data/chars/misc/civilian/203.gif
	frame	data/chars/misc/civilian/203.gif
	frame	data/chars/misc/civilian/203.gif

	frame	data/chars/misc/civilian/204.gif
	frame	data/chars/misc/civilian/204.gif
	frame	data/chars/misc/civilian/204.gif
	frame	data/chars/misc/civilian/204.gif
	frame	data/chars/misc/civilian/204.gif
	frame	data/chars/misc/civilian/204.gif

	frame	data/chars/misc/civilian/205.gif
	frame	data/chars/misc/civilian/205.gif
	frame	data/chars/misc/civilian/205.gif
	frame	data/chars/misc/civilian/205.gif
	frame	data/chars/misc/civilian/205.gif
	frame	data/chars/misc/civilian/205.gif

	frame	data/chars/misc/civilian/204.gif
	frame	data/chars/misc/civilian/204.gif
	frame	data/chars/misc/civilian/204.gif
	frame	data/chars/misc/civilian/204.gif
	frame	data/chars/misc/civilian/204.gif
	frame	data/chars/misc/civilian/204.gif

	frame	data/chars/misc/civilian/203.gif
	frame	data/chars/misc/civilian/203.gif
	frame	data/chars/misc/civilian/203.gif
	frame	data/chars/misc/civilian/203.gif
	frame	data/chars/misc/civilian/203.gif
	frame	data/chars/misc/civilian/203.gif

	frame	data/chars/misc/civilian/204.gif
	frame	data/chars/misc/civilian/204.gif
	frame	data/chars/misc/civilian/204.gif
	frame	data/chars/misc/civilian/204.gif
	frame	data/chars/misc/civilian/204.gif
	frame	data/chars/misc/civilian/204.gif

	frame	data/chars/misc/civilian/205.gif
	frame	data/chars/misc/civilian/205.gif
	frame	data/chars/misc/civilian/205.gif
	frame	data/chars/misc/civilian/205.gif
	frame	data/chars/misc/civilian/205.gif
	frame	data/chars/misc/civilian/205.gif

	frame	data/chars/misc/civilian/204.gif
	frame	data/chars/misc/civilian/204.gif
	frame	data/chars/misc/civilian/204.gif
	frame	data/chars/misc/civilian/204.gif
	frame	data/chars/misc/civilian/204.gif
	frame	data/chars/misc/civilian/204.gif


	frame	data/chars/misc/civilian/203.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/civilian/203.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/civilian/203.gif
	frame	data/chars/misc/empty.gif

	frame	data/chars/misc/civilian/204.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/civilian/204.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/civilian/204.gif
	frame	data/chars/misc/empty.gif

	frame	data/chars/misc/civilian/205.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/civilian/205.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/civilian/205.gif
	frame	data/chars/misc/empty.gif

	frame	data/chars/misc/civilian/204.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/civilian/204.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/civilian/204.gif
	frame	data/chars/misc/empty.gif


	delay   5
	move 1000
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif


anim death
	loop		1
	offset	240 204
	bbox		0 0 0 0
	delay		2
	move 3
	sound	data/sounds/thank1.gif
	frame	data/chars/misc/civilian/203.gif
	frame	data/chars/misc/civilian/203.gif
	frame	data/chars/misc/civilian/203.gif
	frame	data/chars/misc/civilian/203.gif
	frame	data/chars/misc/civilian/203.gif
	frame	data/chars/misc/civilian/203.gif

	frame	data/chars/misc/civilian/204.gif
	frame	data/chars/misc/civilian/204.gif
	frame	data/chars/misc/civilian/204.gif
	frame	data/chars/misc/civilian/204.gif
	frame	data/chars/misc/civilian/204.gif
	frame	data/chars/misc/civilian/204.gif

	frame	data/chars/misc/civilian/205.gif
	frame	data/chars/misc/civilian/205.gif
	frame	data/chars/misc/civilian/205.gif
	frame	data/chars/misc/civilian/205.gif
	frame	data/chars/misc/civilian/205.gif
	frame	data/chars/misc/civilian/205.gif

	frame	data/chars/misc/civilian/204.gif
	frame	data/chars/misc/civilian/204.gif
	frame	data/chars/misc/civilian/204.gif
	frame	data/chars/misc/civilian/204.gif
	frame	data/chars/misc/civilian/204.gif
	frame	data/chars/misc/civilian/204.gif





