name	    		Ax4
type	    		none
health			100
#mpset			100	2	0	0	100	0
mp          	100
nolife		1
speed	    		10
running		26	4.0	2	0	0
jumpspeed	    	10
jumpheight   	3.3
jumpmove 		3
turndelay 		1
mprate		0
grabdistance	20
grabfinish		1
grabback		0
antigravity 	10
bounce		1
noquake     	1
gfxshadow		1
shadow		2
diesound    	data/sounds/die_ax.wav
flash 		flash
bflash 		guard
dust    		dust
toflip		1
animal		1
modelflag	3

com  a2		freespecial5

#atchain     	1 2 2 3 0 4 5 0 6
combostyle		0
nodieblink		1
makeinv     	5 0 
falldie 		2
riseinv 		1 1

icon	      data/chars/ax/icon.gif
icondie     data/chars/ax/icond.gif

palette data/chars/ax/ax.gif #1

remap	data/chars/ax/alter01.gif   data/chars/ax/alter02.gif   
remap	data/chars/ax/alter01.gif   data/chars/ax/alter03.gif   
remap	data/chars/ax/alter01.gif   data/chars/ax/alter04.gif   

	
#-------Moves


anim get
	 loop       0
	 offset     240 204
	 bbox		229 149 22 56
	 delay      16
       frame      data/chars/ax/ax4/spawn01.gif

anim idle
	 loop       1
	 offset     240 204
	 bbox		229 149 22 56
	 delay      8
       frame      data/chars/ax/ax4/idle01.gif

anim walk
	 loop       1
	 offset     240 204
	 bbox		229 149 22 56
	 delay      12
       frame      data/chars/ax/ax4/walk01.gif
       frame      data/chars/ax/ax4/walk02.gif
       frame      data/chars/ax/ax4/walk03.gif
       frame      data/chars/ax/ax4/idle01.gif

anim up
	 loop       1
	 offset     240 204
	 bbox		229 149 22 56
	 delay      12
       frame      data/chars/ax/ax4/walk01.gif
       frame      data/chars/ax/ax4/walk02.gif
       frame      data/chars/ax/ax4/walk03.gif
       frame      data/chars/ax/ax4/idle01.gif

anim run
	 loop       1
	 offset     240 204
	 bbox		229 149 22 56
	 delay      10
	sound		data/sounds/run2.wav
       frame      data/chars/ax/ax4/walk01.gif
       frame      data/chars/ax/ax4/walk02.gif
	sound		data/sounds/run2.wav
       frame      data/chars/ax/ax4/walk03.gif
       frame      data/chars/ax/ax4/walk02.gif

anim runattack
	followanim	1
	followcond	1
	jumpframe	0 1.5 3
	landframe	1
	jugglecost 	99
#	fastattack	1
	hitflash	flash2
	sound		data/sounds/att1.wav
	hitfx		data/sounds/hitrun.wav
	 loop       0
	 offset     240 204
	 bbox		229 149 22 56
	 delay      999
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	156 	54 		48 		15 		1 		0 		0 		15		15
       frame      data/chars/ax/ax4/ar101.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      8
       frame      data/chars/ax/ax4/idle01.gif

anim follow1
	jugglecost 	99
	followanim	1
	followcond	1
	landframe	1
	jumpframe	0 1.0 -0.5
	landframe	1
	jugglecost 	8
#	fastattack	1

	 loop       0
	 offset     240 204
	 bbox		229 149 22 56
	 delay      999
       frame      data/chars/ax/ax4/ar101.gif
	 delay      16
       frame      data/chars/ax/ax4/idle01.gif
	   
anim attack1
	 load		lball
	 custknife	lball
	 throwframe 1
	jugglecost 	2
	 loop       0
	 offset     240 204
	 bbox		229 149 22 56
	 delay      25
       frame      data/chars/ax/ax4/a101.gif
 	 delay      50
      frame      data/chars/ax/ax4/a102.gif
	 delay      25
       frame      data/chars/ax/ax4/idle01.gif

anim walkoff
	 loop       0
	 landframe	1
	 offset     240 204
	 bbox		229 149 22 56
	 delay      999
       frame      data/chars/ax/ax4/jump01.gif
	 delay      15
       frame      data/chars/ax/ax4/idle01.gif

anim jump
	 loop       0
	 offset     240 204
	 bbox		229 149 22 56
	 delay      35
       frame      data/chars/ax/ax4/jump01.gif
	 delay      999
       frame      data/chars/ax/ax4/jump01.gif


anim freespecial5
	 energycost	100
	 mponly  	1
	load		hurr
	subentity	hurr
	summonframe	2 380 200 0 1
	unsummonframe 999
	 loop       0
	 offset     240 204
	 bbox		0 0 0 0
	 delay      8
       frame      data/chars/ax/ax4/spawn01.gif
	sound		data/sounds/magic.wav
	 delay      50
       frame      data/chars/ax/ax4/magic01.gif
	 delay      8
#	 delay      380
       frame      data/chars/ax/ax4/magic02.gif
	 delay      8
       frame      data/chars/ax/ax4/magic01.gif
	 delay      16
       frame      data/chars/ax/ax4/spawn01.gif









	   
	   
	   
	   
	   
	   
	   
	   
	   
	   
	   
	   
	   
	   
	   
	   
	   
	   
	   
	   