name	pball
health	1
nolife  1
type	npc
hostile enemy obstacle
speed	0
nomove	1
remove	0
noquake 1
falldie 1
subtype flydie
shadow	0

palette data/chars/misc/pball/pball.gif #1

anim idle
	flipframe	0
	jumpframe	0 2.8 3
	landframe	30
	loop	0
	bbox	0 0 0 0
	hitfx   	data/sounds/beat3.wav
	hitflash	noflash

	delay	1
	offset     3240 3133
	frame	data/chars/misc/pball/01.gif
	delay	2
	move	-2
	offset     240 133
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	sound		data/sounds/poison1.wav
	frame	data/chars/misc/pball/01.gif
	frame	data/chars/misc/pball/02.gif
	frame	data/chars/misc/pball/03.gif
	frame	data/chars/misc/pball/02.gif
	frame	data/chars/misc/pball/04.gif
	frame	data/chars/misc/pball/02.gif
	frame	data/chars/misc/pball/01.gif
	frame	data/chars/misc/pball/02.gif
	frame	data/chars/misc/pball/03.gif
	frame	data/chars/misc/pball/02.gif
	frame	data/chars/misc/pball/04.gif
	frame	data/chars/misc/pball/02.gif
	
	move	0
	delay	4
	offset     240 133
	sound		data/sounds/poison1.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack8	216	149	48		55		20		0		0		0		0		15
	frame	data/chars/misc/pball/05.gif
	frame	data/chars/misc/pball/06.gif
	frame	data/chars/misc/pball/07.gif
	frame	data/chars/misc/pball/08.gif
	frame	data/chars/misc/pball/09.gif
	frame	data/chars/misc/pball/10.gif
	 attack8	0	0	0		0		0		0		0		0		0		0
	frame	data/chars/misc/pball/11.gif
	 
	offset     275 133
	sound		data/sounds/poison1.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack8	216	149	48		55		20		0		0		0		0		15
	frame	data/chars/misc/pball/05.gif
	frame	data/chars/misc/pball/06.gif
	frame	data/chars/misc/pball/07.gif
	frame	data/chars/misc/pball/08.gif
	frame	data/chars/misc/pball/09.gif
	frame	data/chars/misc/pball/10.gif
	 attack8	0	0	0		0		0		0		0		0		0		0
	frame	data/chars/misc/pball/11.gif
	 
	offset     310 133
	sound		data/sounds/poison1.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack8	216	149	48		55		20		0		0		0		0		15
	frame	data/chars/misc/pball/05.gif
	frame	data/chars/misc/pball/06.gif
	frame	data/chars/misc/pball/07.gif
	frame	data/chars/misc/pball/08.gif
	frame	data/chars/misc/pball/09.gif
	frame	data/chars/misc/pball/10.gif
	 attack8	0	0	0		0		0		0		0		0		0		0
	frame	data/chars/misc/pball/11.gif
	
	delay   5
	move 1000
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif

 
anim fall
	loop	0
	delay   2
	offset	30 30
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif

anim death
	loop	0
	delay   2
	offset	30 30
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif



