name	Lball
health	1
nolife  1
type	npc
hostile enemy obstacle
speed	0
nomove	1
remove	0
noquake 1
falldie 1
subtype flydie
shadow	0

palette data/chars/misc/lball/lball.gif #1

anim idle
	loop	0
	bbox	0 0 0 0
	hitfx   	data/sounds/lighit.wav
	hitflash	noflash

	offset     240 133
	delay	2
	sound		data/sounds/lball.wav
	frame	data/chars/misc/lball/01.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/lball/02.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/lball/03.gif
	frame	data/chars/misc/empty.gif

#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack7	275	148	86		56		40		1		0		0		0		15
	frame	data/chars/misc/lball/04.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/lball/05.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/lball/06.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/lball/04.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/lball/05.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/lball/06.gif
	frame	data/chars/misc/empty.gif
	
	 attack7	0	0	0		0		0		0		0		0		0		0
	delay	2
	frame	data/chars/misc/lball/03.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/lball/02.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/lball/01.gif
	frame	data/chars/misc/empty.gif
	

	
	delay   5
	move 1000
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif

 
anim fall
	loop	0
	delay   2
	offset	30 30
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif

anim death
	loop	0
	delay   2
	offset	30 30
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif



