name	elight
health	1
nolife  1
type	text
subtype noskip
setlayer 100
#type	npc
#subtype flydie
hostile player obstacle npc
candamage player obstacle npc
speed	0
nomove 1 1
noquake 1
falldie 1
shadow	0
remove 0
#antigravity 100

anim idle
	load		magic
	subentity	magic
	summonframe	0 240 332 0 1
	unsummonframe 999
	loop	0
	bbox    	0 0 0 0
	delay	3
	sound   data/sounds/beep2.wav
	hitflash	flash2

	sound   data/sounds/lball.wav
	offset     240 332
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack7  	152	50	179		289 		125 		1 		1 		1 		0		175
	frame	data/chars/magic/light/01.gif
	frame	data/chars/magic/light/02.gif
	frame	data/chars/magic/light/03.gif
	frame	data/chars/magic/light/04.gif
	frame	data/chars/magic/light/05.gif
	frame	data/chars/magic/light/06.gif
	frame	data/chars/magic/light/07.gif
	 attack7  	0	0	0		0 		0 		0 		0 		0 		0		0
	frame	data/chars/magic/light/08.gif

	offset     440 332
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack7  	152	50	179		289 		125 		1 		1 		1 		0		175
	frame	data/chars/magic/light/01.gif
	frame	data/chars/magic/light/02.gif
	frame	data/chars/magic/light/03.gif
	frame	data/chars/magic/light/04.gif
	frame	data/chars/magic/light/05.gif
	frame	data/chars/magic/light/06.gif
	frame	data/chars/magic/light/07.gif
	 attack7  	0	0	0		0 		0 		0 		0 		0 		0		0
	frame	data/chars/magic/light/08.gif

	sound   data/sounds/lball.wav
	offset     140 332
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack7  	152	50	179		289 		125 		1 		1 		1 		0		175
	frame	data/chars/magic/light/01.gif
	frame	data/chars/magic/light/02.gif
	frame	data/chars/magic/light/03.gif
	frame	data/chars/magic/light/04.gif
	frame	data/chars/magic/light/05.gif
	frame	data/chars/magic/light/06.gif
	frame	data/chars/magic/light/07.gif
	 attack7  	0	0	0		0 		0 		0 		0 		0 		0		0
	frame	data/chars/magic/light/08.gif

	offset     340 332
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack7  	152	50	179		289 		125 		1 		1 		1 		0		175
	frame	data/chars/magic/light/01.gif
	frame	data/chars/magic/light/02.gif
	frame	data/chars/magic/light/03.gif
	frame	data/chars/magic/light/04.gif
	frame	data/chars/magic/light/05.gif
	frame	data/chars/magic/light/06.gif
	frame	data/chars/magic/light/07.gif
	 attack7  	0	0	0		0 		0 		0 		0 		0 		0		0
	frame	data/chars/magic/light/08.gif

	sound   data/sounds/lball.wav
	offset     40 332
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack7  	152	50	179		289 		125 		1 		1 		1 		0		175
	frame	data/chars/magic/light/01.gif
	frame	data/chars/magic/light/02.gif
	frame	data/chars/magic/light/03.gif
	frame	data/chars/magic/light/04.gif
	frame	data/chars/magic/light/05.gif
	frame	data/chars/magic/light/06.gif
	frame	data/chars/magic/light/07.gif
	 attack7  	0	0	0		0 		0 		0 		0 		0 		0		0
	frame	data/chars/magic/light/08.gif

	offset     240 332
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack7  	152	50	179		289 		125 		1 		1 		1 		0		175
	frame	data/chars/magic/light/01.gif
	frame	data/chars/magic/light/02.gif
	frame	data/chars/magic/light/03.gif
	frame	data/chars/magic/light/04.gif
	frame	data/chars/magic/light/05.gif
	frame	data/chars/magic/light/06.gif
	frame	data/chars/magic/light/07.gif
	 attack7  	0	0	0		0 		0 		0 		0 		0 		0		0
	frame	data/chars/magic/light/08.gif

	sound   data/sounds/lball.wav
	offset     440 332
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack7  	152	50	179		289 		125 		1 		1 		1 		0		175
	frame	data/chars/magic/light/01.gif
	frame	data/chars/magic/light/02.gif
	frame	data/chars/magic/light/03.gif
	frame	data/chars/magic/light/04.gif
	frame	data/chars/magic/light/05.gif
	frame	data/chars/magic/light/06.gif
	frame	data/chars/magic/light/07.gif
	 attack7  	0	0	0		0 		0 		0 		0 		0 		0		0
	frame	data/chars/magic/light/08.gif

	offset     140 332
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack7  	152	50	179		289 		125 		1 		1 		1 		0		175
	frame	data/chars/magic/light/01.gif
	frame	data/chars/magic/light/02.gif
	frame	data/chars/magic/light/03.gif
	frame	data/chars/magic/light/04.gif
	frame	data/chars/magic/light/05.gif
	frame	data/chars/magic/light/06.gif
	frame	data/chars/magic/light/07.gif
	 attack7  	0	0	0		0 		0 		0 		0 		0 		0		0
	frame	data/chars/magic/light/08.gif

	sound   data/sounds/lball.wav
	offset     340 332
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack7  	152	50	179		289 		125 		1 		1 		1 		0		175
	frame	data/chars/magic/light/01.gif
	frame	data/chars/magic/light/02.gif
	frame	data/chars/magic/light/03.gif
	frame	data/chars/magic/light/04.gif
	frame	data/chars/magic/light/05.gif
	frame	data/chars/magic/light/06.gif
	frame	data/chars/magic/light/07.gif
	 attack7  	0	0	0		0 		0 		0 		0 		0 		0		0
	frame	data/chars/magic/light/08.gif

	offset     40 332
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack7  	152	50	179		289 		125 		1 		1 		1 		0		175
	frame	data/chars/magic/light/01.gif
	frame	data/chars/magic/light/02.gif
	frame	data/chars/magic/light/03.gif
	frame	data/chars/magic/light/04.gif
	frame	data/chars/magic/light/05.gif
	frame	data/chars/magic/light/06.gif
	frame	data/chars/magic/light/07.gif
	 attack7  	0	0	0		0 		0 		0 		0 		0 		0		0
	frame	data/chars/magic/light/08.gif

	sound   data/sounds/lball.wav
	offset     240 332
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack7  	152	50	179		289 		125 		1 		1 		1 		0		175
	frame	data/chars/magic/light/01.gif
	frame	data/chars/magic/light/02.gif
	frame	data/chars/magic/light/03.gif
	frame	data/chars/magic/light/04.gif
	frame	data/chars/magic/light/05.gif
	frame	data/chars/magic/light/06.gif
	frame	data/chars/magic/light/07.gif
	 attack7  	0	0	0		0 		0 		0 		0 		0 		0		0
	frame	data/chars/magic/light/08.gif

	offset     440 332
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack7  	152	50	179		289 		125 		1 		1 		1 		0		175
	frame	data/chars/magic/light/01.gif
	frame	data/chars/magic/light/02.gif
	frame	data/chars/magic/light/03.gif
	frame	data/chars/magic/light/04.gif
	frame	data/chars/magic/light/05.gif
	frame	data/chars/magic/light/06.gif
	frame	data/chars/magic/light/07.gif
	 attack7  	0	0	0		0 		0 		0 		0 		0 		0		0
	frame	data/chars/magic/light/08.gif

	sound   data/sounds/lball.wav
	offset     140 332
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack7  	152	50	179		289 		125 		1 		1 		1 		0		175
	frame	data/chars/magic/light/01.gif
	frame	data/chars/magic/light/02.gif
	frame	data/chars/magic/light/03.gif
	frame	data/chars/magic/light/04.gif
	frame	data/chars/magic/light/05.gif
	frame	data/chars/magic/light/06.gif
	frame	data/chars/magic/light/07.gif
	 attack7  	0	0	0		0 		0 		0 		0 		0 		0		0
	frame	data/chars/magic/light/08.gif

	offset     340 332
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack7  	152	50	179		289 		125 		1 		1 		1 		0		175
	frame	data/chars/magic/light/01.gif
	frame	data/chars/magic/light/02.gif
	frame	data/chars/magic/light/03.gif
	frame	data/chars/magic/light/04.gif
	frame	data/chars/magic/light/05.gif
	frame	data/chars/magic/light/06.gif
	frame	data/chars/magic/light/07.gif
	 attack7  	0	0	0		0 		0 		0 		0 		0 		0		0
	frame	data/chars/magic/light/08.gif

	sound   data/sounds/lball.wav
	offset     40 332
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack7  	152	50	179		289 		125 		1 		1 		1 		0		175
	frame	data/chars/magic/light/01.gif
	frame	data/chars/magic/light/02.gif
	frame	data/chars/magic/light/03.gif
	frame	data/chars/magic/light/04.gif
	frame	data/chars/magic/light/05.gif
	frame	data/chars/magic/light/06.gif
	frame	data/chars/magic/light/07.gif
	 attack7  	0	0	0		0 		0 		0 		0 		0 		0		0
	frame	data/chars/magic/light/08.gif

	delay   5
	move 1000
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif

anim fall
	loop	0
	delay   2
	offset	30 30
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif

anim death
	loop	0
	delay   2
	offset	30 30
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif



