name	end
health	1
nolife  1
type	text
subtype noskip
setlayer -100
#type	npc
#subtype flydie
speed	0
nomove 1 1
noquake 1
falldie 1
nodieblink 3
shadow	0
remove 0
#antigravity 100

anim idle
	flipframe 0
	loop	0
	bbox    	0 0 0 0
	offset     240 332

	delay	250
	frame	data/scenes/end/01.gif
	delay	8
	sound	data/sounds/bigfall.wav
	frame	data/scenes/end/02.gif
	sound	data/sounds/rumble1.wav
	frame	data/scenes/end/03.gif
	sound	data/sounds/rock1.wav
	frame	data/scenes/end/04.gif
	frame	data/scenes/end/05.gif
	frame	data/scenes/end/06.gif
	sound	data/sounds/bigfall.wav
	frame	data/scenes/end/07.gif
	frame	data/scenes/end/08.gif
	frame	data/scenes/end/09.gif
	frame	data/scenes/end/10.gif
	frame	data/scenes/end/11.gif
	sound	data/sounds/bigfall.wav
	frame	data/scenes/end/12.gif
	frame	data/scenes/end/13.gif
	frame	data/scenes/end/14.gif
	frame	data/scenes/end/15.gif
	frame	data/scenes/end/16.gif
	sound	data/sounds/bigfall.wav
	frame	data/scenes/end/17.gif
	frame	data/scenes/end/18.gif
	frame	data/scenes/end/19.gif
	frame	data/scenes/end/20.gif
	frame	data/scenes/end/21.gif
	sound	data/sounds/bigfall.wav
	frame	data/scenes/end/22.gif
	frame	data/scenes/end/23.gif
	frame	data/scenes/end/24.gif
	frame	data/scenes/end/25.gif
	frame	data/scenes/end/26.gif
	sound	data/sounds/bigfall.wav
	frame	data/scenes/end/27.gif
	frame	data/scenes/end/28.gif
	frame	data/scenes/end/29.gif
	frame	data/scenes/end/30.gif
	frame	data/scenes/end/31.gif
	sound	data/sounds/bigfall.wav
	frame	data/scenes/end/32.gif
	frame	data/scenes/end/33.gif
	frame	data/scenes/end/34.gif
	frame	data/scenes/end/35.gif
	frame	data/scenes/end/36.gif
	sound	data/sounds/bigfall.wav
	frame	data/scenes/end/37.gif
	frame	data/scenes/end/38.gif
	frame	data/scenes/end/39.gif
	frame	data/scenes/end/40.gif
	frame	data/scenes/end/41.gif
	sound	data/sounds/bigfall.wav
	frame	data/scenes/end/42.gif
	frame	data/scenes/end/43.gif
	frame	data/scenes/end/44.gif
	frame	data/scenes/end/45.gif
	frame	data/scenes/end/46.gif
	sound	data/sounds/bigfall.wav
	frame	data/scenes/end/47.gif
	frame	data/scenes/end/48.gif
	frame	data/scenes/end/49.gif
	frame	data/scenes/end/50.gif
	frame	data/scenes/end/51.gif
	sound	data/sounds/bigfall.wav
	frame	data/scenes/end/52.gif
	frame	data/scenes/end/53.gif
	frame	data/scenes/end/54.gif
	frame	data/scenes/end/55.gif
	frame	data/scenes/end/56.gif
	sound	data/sounds/bigfall.wav
	frame	data/scenes/end/57.gif
	frame	data/scenes/end/58.gif
	frame	data/scenes/end/59.gif
	frame	data/scenes/end/60.gif
	frame	data/scenes/end/61.gif
	delay	150
	frame	data/scenes/end/62.gif

	delay	8
	sound	data/sounds/magic.wav
	frame	data/scenes/end/63.gif
	frame	data/scenes/end/64.gif
	frame	data/scenes/end/65.gif
	frame	data/scenes/end/66.gif
	frame	data/scenes/end/67.gif
	delay	150
	frame	data/scenes/end/68.gif

anim fall
	loop	0
	delay   2
	offset	30 30
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif

	delay   5
	move 1000
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif

anim death
	loop	0
	delay   2
	offset	30 30
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif



