name	    		Craggn
type	    		npc
projectilehit 	obstacle enemy
hostile		obstacle enemy
candamage 	obstacle enemy
health	    	130
#mpset			100	2	0	0	100	0
mp          	125
nolife		1
speed	    		8
running		22	4.0	2	0	0
jumpspeed	    	10
jumpheight   	3.3
jumpmove 		3
turndelay 		12
mprate		0
grabdistance	20
grabfinish		1
grabback		0
antigravity 	10
bounce		1
noquake     	1
gfxshadow		1
shadow		2
diesound    	data/sounds/die_cr.wav
flash 		flash
bflash 		guard
dust    		dust
toflip		1
modelflag	3
load			wave
parrow		data/chars/misc/parrow/parrow1.gif -240 -204
parrow2		data/chars/misc/parrow/parrow2.gif -240 -204
parrow3		data/chars/misc/parrow/parrow3.gif -240 -204
parrow4		data/chars/misc/parrow/parrow4.gif -240 -204

com  u d f a  	freespecial2
com  a2		freespecial5

atchain     	1 2 2 3 0 4 5 0 6
combostyle		1
nodieblink		1
makeinv     	5 0 
falldie 		2
riseinv 		1 1

icon	      data/chars/cragg/icon.gif
icondie     data/chars/cragg/icond.gif

palette data/chars/cragg/cragg.gif #1

remap	data/chars/cragg/alter01.gif   data/chars/cragg/alter02.gif   
remap	data/chars/cragg/alter01.gif   data/chars/cragg/alter03.gif   
remap	data/chars/cragg/alter01.gif   data/chars/cragg/alter04.gif   

weapons     cragg1 cragg2 cragg3 cragg4 cragg

#-------Select screen!

anim waiting
	 loop       1
	 offset     240 204
	 delay      6
       frame      data/chars/cragg/sel01.gif
       frame      data/chars/cragg/sel02.gif
       frame      data/chars/cragg/sel03.gif
       frame      data/chars/cragg/sel04.gif

anim select
	 loop       0
	 offset     240 204

#	 sound   	data/sounds/punch.wav
	 delay      4
       frame      data/chars/cragg/sel05.gif
       frame      data/chars/cragg/sel06.gif

       frame      data/chars/cragg/sel07.gif
       frame      data/chars/cragg/sel08.gif
       frame      data/chars/cragg/sel07.gif
       frame      data/chars/cragg/sel08.gif
       frame      data/chars/cragg/sel07.gif
       frame      data/chars/cragg/sel08.gif
       frame      data/chars/cragg/sel07.gif
	 delay      16
       frame      data/chars/cragg/sel08.gif


#-------Moves

anim spawn
	 loop       0
	 offset     240 204
	 bbox		229 149 22 56
	 delay      1
       frame      data/chars/cragg/idle01.gif
@script
    void self = getlocalvar("self");

    changeentityproperty(self, "mp", 0); //Empty MP bar
@end_script
	 delay      1
       frame      data/chars/cragg/idle01.gif

anim respawn
	 loop       0
	 offset     240 204
	 bbox		229 149 22 56
	 delay      1
       frame      data/chars/cragg/rise01.gif
@script
    void self = getlocalvar("self");

    changeentityproperty(self, "mp", 0); //Empty MP bar
@end_script
	 delay      20
       frame      data/chars/cragg/rise01.gif


anim idle
	 loop       1
	 offset     240 204
	 bbox		229 149 22 56
	 delay      8
       frame      data/chars/cragg/idle01.gif

anim walk
	 loop       1
	 offset     240 204
	 bbox		229 149 22 56
	 delay      12
       frame      data/chars/cragg/walk01.gif
       frame      data/chars/cragg/walk02.gif
       frame      data/chars/cragg/walk03.gif
       frame      data/chars/cragg/walk04.gif

anim up
	 loop       1
	 offset     240 204
	 bbox		229 149 22 56
	 delay      12
       frame      data/chars/cragg/walk01.gif
       frame      data/chars/cragg/walk02.gif
       frame      data/chars/cragg/walk03.gif
       frame      data/chars/cragg/walk04.gif

anim run
	 loop       1
	 offset     240 204
	 bbox		229 149 22 56
	 delay      10
	sound		data/sounds/run2.wav
       frame      data/chars/cragg/run01.gif
       frame      data/chars/cragg/run02.gif
	sound		data/sounds/run2.wav
       frame      data/chars/cragg/run03.gif
       frame      data/chars/cragg/run02.gif

anim runattack
	followanim	1
	followcond	1
#	jumpframe	0 1.5 3
#	landframe	1
	jugglecost 	99
#	fastattack	1
	hitflash	flash2
	sound		data/sounds/att1.wav
	hitfx		data/sounds/hitrun.wav
	 loop       0
	 offset     240 204
	 bbox		229 149 22 56
	 delay      2
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	153 	43 		51 		18 		1 		0 		0 		25		15
	 move		3
       frame      data/chars/cragg/ar101.gif
       frame      data/chars/cragg/ar101.gif
       frame      data/chars/cragg/ar101.gif
       frame      data/chars/cragg/ar101.gif
       frame      data/chars/cragg/ar101.gif
       frame      data/chars/cragg/ar101.gif
       frame      data/chars/cragg/ar101.gif
       frame      data/chars/cragg/ar101.gif
	 move		2
       frame      data/chars/cragg/ar101.gif
       frame      data/chars/cragg/ar101.gif
       frame      data/chars/cragg/ar101.gif
       frame      data/chars/cragg/ar101.gif
	 delay      4
	 move		1
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/cragg/ar102.gif
       frame      data/chars/cragg/ar103.gif
       frame      data/chars/cragg/ar104.gif
	 move		0
	 delay      16
       frame      data/chars/cragg/ar104.gif

anim follow1
	jugglecost 	99
	followanim	1
	followcond	1
	landframe	1
	jumpframe	0 1.0 -0.5
	landframe	1
	jugglecost 	8
#	fastattack	1

	 loop       0
	 offset     240 204
	 bbox		229 149 22 56
	 delay      4
       frame      data/chars/cragg/ar102.gif
       frame      data/chars/cragg/ar103.gif
       frame      data/chars/cragg/ar104.gif
	 delay      16
       frame      data/chars/cragg/ar104.gif

anim runjumpattack
	jugglecost 	99
#	 fastattack 1
	 hitflash	flash2
	 loop       0
	 offset     240 204
	 bbox		229 149 22 56
	sound		data/sounds/att1.wav
	hitfx		data/sounds/hit1.wav
	 delay      5
       frame      data/chars/cragg/jump01.gif
	 delay      999
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	214 	153 	43 		51		18 		1 		0 		0 		25		15
       frame      data/chars/cragg/aj201.gif

anim get
	 loop       0
	 offset     240 204
	 delay      30
       frame      data/chars/cragg/rise01.gif

anim walkoff
	 loop       0
	 landframe	1
	 offset     240 204
	 bbox		229 149 22 56
	 delay      999
       frame      data/chars/cragg/jump02.gif
	 delay      15
       frame      data/chars/cragg/rise01.gif

anim attack1
	jugglecost 	2
#	cancel{#}	{start frame} 	{end frame} {didhit?} 	{sequence of inputs} 	{freespecial#}
	cancel 	0 			99 		1 		u d f a 			freespecial2
#	 fastattack 1
	 hitflash	flash2
	sound		data/sounds/att1.wav
	hitfx		data/sounds/hit2.wav

	 loop       0
	 offset     240 204
	 bbox		229 149 22 56
	 delay      10
       frame      data/chars/cragg/a101.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	154 	40 		50 		10 		0 		0 		0 		25		15
       frame      data/chars/cragg/a102.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      15
       frame      data/chars/cragg/a102.gif

anim attack2
	 range 0 25
	jugglecost 	2
#	cancel{#}	{start frame} 	{end frame} {didhit?} 	{sequence of inputs} 	{freespecial#}
	cancel 	0 			99 		1 		u d f a 			freespecial2
#	 fastattack 1
	 hitflash	flash2
	 loop       0
	 offset     240 204
	 bbox		229 149 22 56
	sound		data/sounds/att1.wav
	hitfx		data/sounds/hit2.wav
	 delay      10
       frame      data/chars/cragg/th101.gif
       frame      data/chars/cragg/th102.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	240 	154 	31 		50 		10 		0 		0 		0 		25		0
       frame      data/chars/cragg/th103.gif
       frame      data/chars/cragg/idle01.gif

anim attack3
	 range 0 25
	jugglecost 	2
#	cancel{#}	{start frame} 	{end frame} {didhit?} 	{sequence of inputs} 	{freespecial#}
	cancel 	0 			99 		1 		u d f a 			freespecial2
#	 fastattack 1
	 hitflash	flash2
	 loop       0
	 offset     240 204
	 bbox		229 149 22 56
	sound		data/sounds/att1.wav
	hitfx		data/sounds/hit3.wav
	 delay      10
       frame      data/chars/cragg/th201.gif
       frame      data/chars/cragg/th202.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	240 	164 	41 		40 		10 		1 		0 		0 		25		0
	 delay      25
       frame      data/chars/cragg/th203.gif
	 delay      8
       frame      data/chars/cragg/th202.gif
       frame      data/chars/cragg/th201.gif
       frame      data/chars/cragg/idle01.gif

anim attack4
	 range 26 40
	jugglecost 	2
#	cancel{#}	{start frame} 	{end frame} {didhit?} 	{sequence of inputs} 	{freespecial#}
	cancel 	0 			99 		1 		u d f a 			freespecial2
#	 fastattack 1
	 hitflash	flash2
	sound		data/sounds/att1.wav
	hitfx		data/sounds/hit2.wav
	 loop       0
	 offset     240 204
	 bbox		229 149 22 56
	 delay      10
       frame      data/chars/cragg/a201.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	152 	40 		52 		10 		0 		0 		0 		25		15
       frame      data/chars/cragg/a203.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      15
       frame      data/chars/cragg/a203.gif

anim attack5
	 range 26 50
	jugglecost 	2
#	cancel{#}	{start frame} 	{end frame} {didhit?} 	{sequence of inputs} 	{freespecial#}
	cancel 	0 			99 		1 		u d f a 			freespecial2
#	 fastattack 1
	 hitflash	flash2
	sound		data/sounds/att1.wav
	hitfx		data/sounds/hit3.wav
	 loop       0
	 offset     240 204
	 bbox		229 149 22 56
	 delay      10
       frame      data/chars/cragg/a301.gif
       frame      data/chars/cragg/a302.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	122 	51 		82 		18 		1 		0 		0 		25		15
       frame      data/chars/cragg/a303.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      30
       frame      data/chars/cragg/a304.gif
	 delay      5
       frame      data/chars/cragg/a301.gif
       frame      data/chars/cragg/a202.gif

anim attack6
	 range 51 75
	jugglecost 	2
#	cancel{#}	{start frame} 	{end frame} {didhit?} 	{sequence of inputs} 	{freespecial#}
	cancel 	0 			99 		1 		u d f a 			freespecial2
#	 fastattack 1
	 hitflash	flash2
	sound		data/sounds/att1.wav
	hitfx		data/sounds/hit3.wav
	 loop       0
	 offset     240 204
	 bbox		229 149 22 56
	 delay      15
       frame      data/chars/cragg/a401.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	127 	44 		77 		18 		1 		0 		0 		25		15
	 delay      2
	 move 4
       frame      data/chars/cragg/a402.gif
       frame      data/chars/cragg/a402.gif
       frame      data/chars/cragg/a402.gif
	 move 3
       frame      data/chars/cragg/a402.gif
       frame      data/chars/cragg/a402.gif
       frame      data/chars/cragg/a403.gif
	 move 2
       frame      data/chars/cragg/a403.gif
       frame      data/chars/cragg/a403.gif
       frame      data/chars/cragg/a403.gif
	 move 1
       frame      data/chars/cragg/a403.gif
       frame      data/chars/cragg/a403.gif
       frame      data/chars/cragg/a403.gif
	 move 0
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      8
       frame      data/chars/cragg/a202.gif

anim jump
	 loop       0
	 offset     240 204
	 bbox		229 149 22 56
	 delay      35
       frame      data/chars/cragg/jump01.gif
	 delay      999
       frame      data/chars/cragg/jump02.gif

anim jumpattack
	cancel 0 99 0 a Freespecial4
	jugglecost 	99
#	 fastattack 1
	 hitfx   	data/sounds/beat3.wav
	 hitflash	flash2
	sound		data/sounds/att1.wav
	hitfx		data/sounds/hit1.wav
	 loop       0
	 offset     240 204
	 bbox		229 149 22 56
	 delay      10
       frame      data/chars/cragg/jump01.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	122 	51 		82		18 		1 		0 		0 		25		15
	 frame	data/chars/cragg/aj101.gif
	 delay      45
	 frame	data/chars/cragg/aj102.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      999
       frame      data/chars/cragg/jump02.gif

anim freespecial4
	jugglecost 	99
#	 fastattack 1
	 hitfx   	data/sounds/beat3.wav
	 hitflash	flash2
	sound		data/sounds/att1.wav
	hitfx		data/sounds/hit1.wav
	 loop       0
	 offset     240 204
	 bbox		229 149 22 56
	 delay      10
       frame      data/chars/cragg/jump01.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	122 	51 		82		18 		1 		0 		0 		25		15
	 frame	data/chars/cragg/aj101.gif
	 delay      45
	 frame	data/chars/cragg/aj102.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      999
       frame      data/chars/cragg/jump02.gif


anim grab
#	cancel{#}	{start frame} 	{end frame} {didhit?} 	{sequence of inputs} 	{freespecial#}
	cancel 	0 			99 		0 		d d u a 			freespecial6
	 loop       0
	 offset     240 204
	 bbox		229 149 22 56
	 delay      6
       frame      data/chars/cragg/idle01.gif


anim freespecial6
	 attackone	1
	 summonframe 4 10 0 0 0
	 subentity	dust4
	 quakeframe 4 20 15
	 jumpframe 2 6.6 0
	 landframe 4
#	 fastattack 1
#	 flipframe	1
	 loop       0
	 offset     240 204
	 bbox		0 0 0 0
	 hitfx   	data/sounds/empty.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack14  	195 	135 	86 		69 		0 		0 		0 		1 		0		0
	 delay      25
       frame      data/chars/cragg/th401.gif
	 attack14  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
	 delay      8
       frame      data/chars/cragg/th402.gif
	sound		data/sounds/jump.wav
	 delay      40
       frame      data/chars/cragg/frsp101.gif
	 delay      999
       frame      data/chars/cragg/frsp104.gif


	sound		data/sounds/bigfall.wav
	 delay      4
       frame      data/chars/cragg/frsp105.gif
       frame      data/chars/cragg/frsp105.gif
       frame      data/chars/cragg/frsp105.gif
       frame      data/chars/cragg/frsp105.gif
       frame      data/chars/cragg/frsp105.gif
       frame      data/chars/cragg/frsp105.gif
       frame      data/chars/cragg/frsp105.gif
       frame      data/chars/cragg/frsp105.gif
       frame      data/chars/cragg/frsp105.gif
       frame      data/chars/cragg/frsp105.gif
       frame      data/chars/cragg/frsp105.gif
       frame      data/chars/cragg/frsp105.gif
       frame      data/chars/cragg/frsp105.gif
       frame      data/chars/cragg/frsp105.gif
       frame      data/chars/cragg/frsp105.gif
       frame      data/chars/cragg/frsp105.gif
       frame      data/chars/cragg/frsp105.gif
       frame      data/chars/cragg/frsp105.gif
       frame      data/chars/cragg/frsp105.gif
       frame      data/chars/cragg/frsp105.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack14  	195 	135 	86 		69 		30 		1 		0 		1 		0		0
	 damageonlanding	6	1
	 delay      75
       frame      data/chars/cragg/frsp105.gif
	 delay      16
       frame      data/chars/cragg/rise01.gif

anim grabattack
#	 fastattack 1
	 loop       0
	 offset     240 204
	 bbox		0 0 0 0
	 hitfx   	data/sounds/empty.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack4  	195 	135 	86 		69 		0 		0 		0 		1 		0		0
	 delay      25
       frame      data/chars/cragg/th301.gif
	 attack4  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
	 delay      40
       frame      data/chars/cragg/th302.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack4  	195 	135 	86 		69 		9 		1 		0 		1 		0		0
	 damageonlanding	9	1
	sound		data/sounds/att1.wav
	 delay      75
       frame      data/chars/cragg/th303.gif

anim grabattack2
	 summonframe 4 10 0 0 0
	 subentity	dust3
	 quakeframe 4 10 5
	 jumpframe 2 3.3 0
	 landframe 4
#	 fastattack 1
#	 flipframe	1
	 loop       0
	 offset     240 204
	 bbox		0 0 0 0
	 hitfx   	data/sounds/empty.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	195 	135 	86 		69 		0 		0 		0 		1 		0		0
	 delay      25
       frame      data/chars/cragg/th401.gif
	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
	 delay      8
       frame      data/chars/cragg/th402.gif
	sound		data/sounds/jump.wav
	 delay      40
       frame      data/chars/cragg/frsp101.gif
	 delay      999
       frame      data/chars/cragg/frsp104.gif

	sound		data/sounds/hitrun.wav
	 delay      2
       frame      data/chars/cragg/frsp105.gif
       frame      data/chars/cragg/frsp105.gif
       frame      data/chars/cragg/frsp105.gif
       frame      data/chars/cragg/frsp105.gif
       frame      data/chars/cragg/frsp105.gif
       frame      data/chars/cragg/frsp105.gif
       frame      data/chars/cragg/frsp105.gif
       frame      data/chars/cragg/frsp105.gif
       frame      data/chars/cragg/frsp105.gif
       frame      data/chars/cragg/frsp105.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	195 	135 	86 		69 		9 		1 		0 		1 		0		0
	 damageonlanding	9	1
	 delay      75
       frame      data/chars/cragg/frsp105.gif
	 delay      16
       frame      data/chars/cragg/rise01.gif

anim grabforward
#	 fastattack 1
	 loop       0
	 offset     240 204
	 bbox		0 0 0 0
	 hitfx   	data/sounds/empty.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack4  	195 	135 	86 		69 		0 		0 		0 		1 		0		0
	 delay      25
       frame      data/chars/cragg/th301.gif
	 attack4  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
	 delay      40
       frame      data/chars/cragg/th302.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack4  	195 	135 	86 		69 		9 		1 		0 		1 		0		0
	 damageonlanding	9	1
	sound		data/sounds/att1.wav
	 delay      75
       frame      data/chars/cragg/th303.gif

anim grabup
#	 fastattack 1
	 loop       0
	 offset     240 204
	 bbox		0 0 0 0
	 hitfx   	data/sounds/empty.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack4  	195 	135 	86 		69 		0 		0 		0 		1 		0		0
	 delay      25
       frame      data/chars/cragg/th301.gif
	 attack4  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
	 delay      40
       frame      data/chars/cragg/th302.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack4  	195 	135 	86 		69 		9 		1 		0 		1 		0		0
	 damageonlanding	9	1
	sound		data/sounds/att1.wav
	 delay      75
       frame      data/chars/cragg/th303.gif

anim grabbackward
#	 fastattack 1
#	 flipframe	1
	 loop       0
	 offset     240 204
	 bbox		0 0 0 0
	 hitfx   	data/sounds/empty.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack12  	195 	135 	86 		69 		0 		0 		0 		1 		0		0
	 delay      25
       frame      data/chars/cragg/th401.gif
	 attack12  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
	 delay      40
       frame      data/chars/cragg/th402.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack12  	195 	135 	86 		69 		9 		1 		0 		1 		0		0
	 damageonlanding	9	1
	sound		data/sounds/att1.wav
	 delay      75
       frame      data/chars/cragg/th403.gif

anim grabdown
#	 fastattack 1
#	 flipframe	1
	 loop       0
	 offset     240 204
	 bbox		0 0 0 0
	 hitfx   	data/sounds/empty.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack12  	195 	135 	86 		69 		0 		0 		0 		1 		0		0
	 delay      25
       frame      data/chars/cragg/th401.gif
	 attack12  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
	 delay      40
       frame      data/chars/cragg/th402.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack12  	195 	135 	86 		69 		9 		1 		0 		1 		0		0
	 damageonlanding	9	1
	sound		data/sounds/att1.wav
	 delay      75
       frame      data/chars/cragg/th403.gif


anim attackbackward
	loop	0
	delay	40
	counterframe 0 1 0
	followanim 3
	 offset     240 204
	 bbox		229 149 22 56
	frame	data/chars/cragg/block01.gif

anim follow3
	loop	0
	bbox	0 0 0 0
	sound   data/sounds/block1.wav

	delay	4
	 offset     240 204
	frame	data/chars/cragg/block01.gif
	 offset     242 204
	frame	data/chars/cragg/block01.gif
	 offset     240 204
	frame	data/chars/cragg/block01.gif
	 offset     242 204
	frame	data/chars/cragg/block01.gif
	 offset     240 204
	frame	data/chars/cragg/block01.gif
	 offset     242 204
	frame	data/chars/cragg/block01.gif

	delay	2
	move -10
	 offset     240 204
	frame	data/chars/cragg/block01.gif
	move -8
	frame	data/chars/cragg/block01.gif
	move -8
	frame	data/chars/cragg/block01.gif
	move -6
	frame	data/chars/cragg/th103.gif
	move -6
	frame	data/chars/cragg/th103.gif
	move -5
	frame	data/chars/cragg/th103.gif
	move -4
	frame	data/chars/cragg/th101.gif
	move -2
	frame	data/chars/cragg/th101.gif
	move -2
	frame	data/chars/cragg/th101.gif
	move 0
	 bbox		229 149 22 56
	delay	22
	frame	data/chars/cragg/a202.gif

#anim riseattack1

#-----------------NORMAL GRAB 01-----------------#

anim pain
	 loop       0
	 offset     240 204
	 bbox		229 149 22 56
	 delay      8
       frame      data/chars/cragg/rise01.gif
	 delay      50
       frame      data/chars/cragg/pain03.gif

anim fall
	 landframe  1
	 loop       0
	 offset     240 204
	 delay      999
	 bbox		0 0 0 0
       frame      data/chars/cragg/fall01.gif
	 delay      8
       frame      data/chars/cragg/fall02.gif
       frame      data/chars/cragg/fall03.gif
       frame      data/chars/cragg/fall02.gif
	 delay      1
       frame      data/chars/cragg/fall03.gif


#-----------------NORMAL GRAB 01-----------------#

#-----------------NORMAL PUNCH 01-----------------#

anim pain2
	 loop       0
	 offset     240 204
	 bbox		229 149 22 56
	 delay      8
       frame      data/chars/cragg/pain01.gif
	 delay      50
       frame      data/chars/cragg/pain02.gif

anim fall2
	 landframe  1
	 loop       0
	 offset     240 204
	 delay      999
	 bbox		0 0 0 0
       frame      data/chars/cragg/fall01.gif
	 delay      8
       frame      data/chars/cragg/fall02.gif
       frame      data/chars/cragg/fall03.gif
       frame      data/chars/cragg/fall02.gif
	 delay      1
       frame      data/chars/cragg/fall03.gif


#-----------------NORMAL PUNCH 01-----------------#

#-----------------NORMAL PUNCH 02-----------------#

anim pain3
	 loop       0
	 offset     240 204
	 bbox		229 149 22 56
	 delay      8
       frame      data/chars/cragg/pain02.gif
	 delay      50
       frame      data/chars/cragg/pain01.gif

anim fall3
	 landframe  1
	 loop       0
	 offset     240 204
	 delay      999
	 bbox		0 0 0 0
       frame      data/chars/cragg/fall01.gif
	 delay      8
       frame      data/chars/cragg/fall02.gif
       frame      data/chars/cragg/fall03.gif
       frame      data/chars/cragg/fall02.gif
	 delay      1
       frame      data/chars/cragg/fall03.gif

#-----------------NORMAL PUNCH 02-----------------#

#-----------------AX THROW 01-----------------#

anim pain4
	 flipframe	1 
	 loop       0
	 offset     240 204
	 bbox		195 135 86 69
	 delay      25
       frame      data/chars/cragg/pain03.gif
	 delay      40
	 bbox		0 0 0 0
	 offset     260 204
       frame      data/chars/cragg/ax01.gif
	 bbox		195 135 86 69
	 offset     240 204
       frame      data/chars/cragg/ax02.gif

anim fall4
	 flipframe	0 
	 jumpframe 	0 2.5 2
	 landframe  2
	 loop       0
	 offset     260 204
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	256	122	61		55		5 		1 		1 		0 		50
	 bbox		0 0 0 0
	 delay      35
       frame      data/chars/cragg/ax02.gif
	 delay      999
       frame      data/chars/cragg/ax03.gif
	 offset     240 204
	 delay      8
       frame      data/chars/cragg/fall02.gif
       frame      data/chars/cragg/fall03.gif
       frame      data/chars/cragg/fall02.gif
	 delay      1
       frame      data/chars/cragg/fall03.gif

#-----------------AX THROW 01-----------------#

#-----------------AX THROW 02-----------------#

anim pain5
#	 flipframe	1 
	 loop       0
	 offset     240 204
	 bbox		195 135 86 69
	 delay      25
       frame      data/chars/cragg/pain03.gif
	 delay      40
	 bbox		0 0 0 0
	 offset     220 204
       frame      data/chars/cragg/ax01.gif
	 bbox		195 135 86 69
	 offset     220 204
       frame      data/chars/cragg/ax02.gif

anim fall5
#	 flipframe	0 
	 jumpframe 	0 2.5 2
	 landframe  2
	 loop       0
	 offset     260 204
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	256	122	61		55		5 		1 		1 		0 		50
	 bbox		0 0 0 0
	 delay      35
       frame      data/chars/cragg/ax02.gif
	 delay      999
       frame      data/chars/cragg/ax03.gif
	 offset     240 204
	 delay      8
       frame      data/chars/cragg/fall02.gif
       frame      data/chars/cragg/fall03.gif
       frame      data/chars/cragg/fall02.gif
	 delay      1
       frame      data/chars/cragg/fall03.gif

#-----------------AX THROW 02-----------------#

#-----------------MAGIC HURRICANE-----------------#

anim pain6
	 loop       0
	 offset     240 204
	 bbox		229 149 22 56
	 delay      8
       frame      data/chars/cragg/pain01.gif
	 delay      50
       frame      data/chars/cragg/pain02.gif

anim fall6
	 jumpframe 	0 6 0
	 landframe  44
	 loop       0
	 offset     240 204
	 delay      4
	 bbox		0 0 0 0

       frame      data/chars/cragg/pain01.gif
       frame      data/chars/cragg/hurr01.gif
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/cragg/hurr02.gif
       frame      data/chars/cragg/pain01.gif
       frame      data/chars/cragg/hurr01.gif
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/cragg/hurr02.gif
       frame      data/chars/cragg/pain01.gif
       frame      data/chars/cragg/hurr01.gif
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/cragg/hurr02.gif
       frame      data/chars/cragg/pain01.gif
       frame      data/chars/cragg/hurr01.gif
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/cragg/hurr02.gif

       frame      data/chars/cragg/hurr03.gif
       frame      data/chars/cragg/hurr04.gif
       frame      data/chars/cragg/hurr05.gif
       frame      data/chars/cragg/hurr06.gif
       frame      data/chars/cragg/hurr03.gif
       frame      data/chars/cragg/hurr04.gif
       frame      data/chars/cragg/hurr05.gif
       frame      data/chars/cragg/hurr06.gif
       frame      data/chars/cragg/hurr03.gif
       frame      data/chars/cragg/hurr04.gif
       frame      data/chars/cragg/hurr05.gif
       frame      data/chars/cragg/hurr06.gif
       frame      data/chars/cragg/hurr03.gif
       frame      data/chars/cragg/hurr04.gif
       frame      data/chars/cragg/hurr05.gif
       frame      data/chars/cragg/hurr06.gif
       frame      data/chars/cragg/hurr03.gif
       frame      data/chars/cragg/hurr04.gif
       frame      data/chars/cragg/hurr05.gif
       frame      data/chars/cragg/hurr06.gif
       frame      data/chars/cragg/hurr03.gif
       frame      data/chars/cragg/hurr04.gif
       frame      data/chars/cragg/hurr05.gif
       frame      data/chars/cragg/hurr06.gif
       frame      data/chars/cragg/hurr03.gif
       frame      data/chars/cragg/hurr04.gif
       frame      data/chars/cragg/hurr05.gif
       frame      data/chars/cragg/hurr06.gif

	 delay      1
       frame      data/chars/cragg/fall03.gif


#-----------------MAGIC HURRICANE-----------------#

#-----------------MAGIC LIGHTNING-----------------#

anim pain7
	 loop       0
	 offset     240 204
	 bbox		0 0 0 0
	 delay      2
       frame      data/chars/cragg/pain01.gif
	 delay      2
       frame      data/chars/cragg/pain01.gif
       frame      data/chars/cragg/shock01.gif
       frame      data/chars/cragg/pain01.gif
       frame      data/chars/cragg/shock04.gif
       frame      data/chars/cragg/pain01.gif
       frame      data/chars/cragg/shock02.gif
       frame      data/chars/cragg/pain01.gif
       frame      data/chars/cragg/shock05.gif
       frame      data/chars/cragg/pain01.gif
       frame      data/chars/cragg/shock03.gif
       frame      data/chars/cragg/pain01.gif
       frame      data/chars/cragg/shock06.gif
       frame      data/chars/cragg/pain01.gif
       frame      data/chars/cragg/shock01.gif
       frame      data/chars/cragg/pain01.gif
       frame      data/chars/cragg/shock04.gif
       frame      data/chars/cragg/pain01.gif
       frame      data/chars/cragg/shock02.gif
       frame      data/chars/cragg/pain01.gif
       frame      data/chars/cragg/shock05.gif
       frame      data/chars/cragg/pain01.gif
       frame      data/chars/cragg/shock03.gif
       frame      data/chars/cragg/pain01.gif
       frame      data/chars/cragg/shock06.gif


anim fall7
	 landframe  25
	 loop       0
	 offset     240 204
	 bbox		0 0 0 0
	 delay      2
       frame      data/chars/cragg/pain01.gif
	 delay      2
       frame      data/chars/cragg/pain01.gif
       frame      data/chars/cragg/shock01.gif
       frame      data/chars/cragg/pain01.gif
       frame      data/chars/cragg/shock04.gif
       frame      data/chars/cragg/pain01.gif
       frame      data/chars/cragg/shock02.gif
       frame      data/chars/cragg/pain01.gif
       frame      data/chars/cragg/shock05.gif
       frame      data/chars/cragg/pain01.gif
       frame      data/chars/cragg/shock03.gif
       frame      data/chars/cragg/pain01.gif
       frame      data/chars/cragg/shock06.gif
       frame      data/chars/cragg/pain01.gif
       frame      data/chars/cragg/shock01.gif
       frame      data/chars/cragg/pain01.gif
       frame      data/chars/cragg/shock04.gif
       frame      data/chars/cragg/pain01.gif
       frame      data/chars/cragg/shock02.gif
       frame      data/chars/cragg/pain01.gif
       frame      data/chars/cragg/shock05.gif
       frame      data/chars/cragg/pain01.gif
       frame      data/chars/cragg/shock03.gif
       frame      data/chars/cragg/pain01.gif
       frame      data/chars/cragg/shock06.gif

	 delay      8
       frame      data/chars/cragg/fall02.gif
       frame      data/chars/cragg/fall03.gif
       frame      data/chars/cragg/fall02.gif
	 delay      1
       frame      data/chars/cragg/fall03.gif


#-----------------MAGIC LIGHTNING-----------------#

#-----------------MAGIC POISON-----------------#

anim pain8
	 loop       0
	 offset     240 204
	 bbox		0 0 0 0
	 delay      2
       frame      data/chars/cragg/pain02.gif
	 delay      2
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/cragg/venom01.gif
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/cragg/venom02.gif
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/cragg/venom03.gif
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/cragg/venom04.gif
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/cragg/venom05.gif
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/cragg/venom06.gif
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/cragg/venom07.gif
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/cragg/venom08.gif
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/cragg/venom09.gif
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/cragg/venom01.gif
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/cragg/venom02.gif
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/cragg/venom03.gif
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/cragg/venom04.gif
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/cragg/venom05.gif
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/cragg/venom06.gif
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/cragg/venom07.gif
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/cragg/venom08.gif
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/cragg/venom09.gif
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/cragg/venom01.gif
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/cragg/venom02.gif
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/cragg/venom03.gif
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/cragg/venom04.gif
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/cragg/venom05.gif
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/cragg/venom06.gif
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/cragg/venom07.gif
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/cragg/venom08.gif
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/cragg/venom09.gif
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/cragg/venom01.gif
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/cragg/venom02.gif
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/cragg/venom03.gif
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/cragg/venom04.gif
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/cragg/venom05.gif
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/cragg/venom06.gif
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/cragg/venom07.gif
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/cragg/venom08.gif
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/cragg/venom09.gif


anim fall8
	 landframe  37
	 loop       0
	 offset     240 204
	 bbox		0 0 0 0
	 delay      2
       frame      data/chars/cragg/pain02.gif
	 delay      2
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/cragg/venom01.gif
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/cragg/venom02.gif
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/cragg/venom03.gif
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/cragg/venom04.gif
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/cragg/venom05.gif
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/cragg/venom06.gif
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/cragg/venom07.gif
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/cragg/venom08.gif
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/cragg/venom09.gif
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/cragg/venom01.gif
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/cragg/venom02.gif
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/cragg/venom03.gif
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/cragg/venom04.gif
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/cragg/venom05.gif
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/cragg/venom06.gif
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/cragg/venom07.gif
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/cragg/venom08.gif
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/cragg/venom09.gif

	 delay      8
       frame      data/chars/cragg/fall02.gif
       frame      data/chars/cragg/fall03.gif
       frame      data/chars/cragg/fall02.gif
	 delay      1
       frame      data/chars/cragg/fall03.gif

#-----------------MAGIC POISON-----------------#

#-----------------MAGIC BURN-----------------#

anim pain9
	 loop       0
	 offset     240 204
	 bbox		0 0 0 0
	 delay      2
       frame      data/chars/cragg/pain01.gif
	 delay      2
       frame      data/chars/misc/burn/01.gif
       frame      data/chars/misc/burn/01.gif
       frame      data/chars/misc/burn/02.gif
       frame      data/chars/misc/burn/02.gif
       frame      data/chars/misc/burn/03.gif
       frame      data/chars/misc/burn/03.gif
       frame      data/chars/misc/burn/04.gif
       frame      data/chars/misc/burn/04.gif
       frame      data/chars/misc/burn/01.gif
       frame      data/chars/misc/burn/01.gif
       frame      data/chars/misc/burn/02.gif
       frame      data/chars/misc/burn/02.gif
       frame      data/chars/misc/burn/03.gif
       frame      data/chars/misc/burn/03.gif
       frame      data/chars/misc/burn/04.gif
       frame      data/chars/misc/burn/04.gif
       frame      data/chars/misc/burn/01.gif
       frame      data/chars/misc/burn/01.gif
       frame      data/chars/misc/burn/02.gif
       frame      data/chars/misc/burn/02.gif
       frame      data/chars/misc/burn/03.gif
       frame      data/chars/misc/burn/03.gif
       frame      data/chars/misc/burn/04.gif
       frame      data/chars/misc/burn/04.gif


anim fall9
	 landframe  25
	 loop       0
	 offset     240 204
	 bbox		0 0 0 0
	 delay      2
       frame      data/chars/cragg/pain01.gif
	 delay      2
       frame      data/chars/misc/burn/01.gif
       frame      data/chars/misc/burn/01.gif
       frame      data/chars/misc/burn/02.gif
       frame      data/chars/misc/burn/02.gif
       frame      data/chars/misc/burn/03.gif
       frame      data/chars/misc/burn/03.gif
       frame      data/chars/misc/burn/04.gif
       frame      data/chars/misc/burn/04.gif
       frame      data/chars/misc/burn/01.gif
       frame      data/chars/misc/burn/01.gif
       frame      data/chars/misc/burn/02.gif
       frame      data/chars/misc/burn/02.gif
       frame      data/chars/misc/burn/03.gif
       frame      data/chars/misc/burn/03.gif
       frame      data/chars/misc/burn/04.gif
       frame      data/chars/misc/burn/04.gif
       frame      data/chars/misc/burn/01.gif
       frame      data/chars/misc/burn/01.gif
       frame      data/chars/misc/burn/02.gif
       frame      data/chars/misc/burn/02.gif
       frame      data/chars/misc/burn/03.gif
       frame      data/chars/misc/burn/03.gif
       frame      data/chars/misc/burn/04.gif
       frame      data/chars/misc/burn/04.gif

	 delay      8
       frame      data/chars/cragg/fall02.gif
       frame      data/chars/cragg/fall03.gif
       frame      data/chars/cragg/fall02.gif
	 delay      1
       frame      data/chars/cragg/fall03.gif


#-----------------MAGIC BURN-----------------#

#-----------------MAGIC FREEZE-----------------#

anim pain10
	 loop       0
	 offset     240 204
	 bbox		0 0 0 0
	 delay      2
       frame      data/chars/cragg/pain02.gif

	 delay      3
       frame      data/chars/cragg/pain02.gif
	 delay      1
       frame      data/chars/misc/freeze/01.gif
	 delay      3
       frame      data/chars/cragg/pain02.gif
	 delay      1
       frame      data/chars/misc/freeze/01.gif
	 delay      3
       frame      data/chars/cragg/pain02.gif
	 delay      1
       frame      data/chars/misc/freeze/01.gif

	 delay      2
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/misc/freeze/01.gif
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/misc/freeze/01.gif
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/misc/freeze/01.gif

	 delay      1
       frame      data/chars/cragg/pain02.gif
	 delay      3
       frame      data/chars/misc/freeze/01.gif
	 delay      1
       frame      data/chars/cragg/pain02.gif
	 delay      3
       frame      data/chars/misc/freeze/01.gif
	 delay      1
       frame      data/chars/cragg/pain02.gif
	 delay      3
       frame      data/chars/misc/freeze/01.gif

	 delay      100
       frame      data/chars/misc/freeze/01.gif

	 delay      1
       frame      data/chars/cragg/pain02.gif
	 delay      3
       frame      data/chars/misc/freeze/01.gif
	 delay      1
       frame      data/chars/cragg/pain02.gif
	 delay      3
       frame      data/chars/misc/freeze/01.gif
	 delay      1
       frame      data/chars/cragg/pain02.gif
	 delay      3
       frame      data/chars/misc/freeze/01.gif

	 delay      2
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/misc/freeze/01.gif
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/misc/freeze/01.gif
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/misc/freeze/01.gif

	 delay      3
       frame      data/chars/cragg/pain02.gif
	 delay      1
       frame      data/chars/misc/freeze/01.gif
	 delay      3
       frame      data/chars/cragg/pain02.gif
	 delay      1
       frame      data/chars/misc/freeze/01.gif
	 delay      3
       frame      data/chars/cragg/pain02.gif
	 delay      1
       frame      data/chars/misc/freeze/01.gif


anim fall10
	 landframe  19
	 loop       0
	 offset     240 204
	 bbox		0 0 0 0
	 delay      2
       frame      data/chars/cragg/pain02.gif

	 delay      3
       frame      data/chars/cragg/pain02.gif
	 delay      1
       frame      data/chars/misc/freeze/02.gif
	 delay      3
       frame      data/chars/cragg/pain02.gif
	 delay      1
       frame      data/chars/misc/freeze/02.gif
	 delay      3
       frame      data/chars/cragg/pain02.gif
	 delay      1
       frame      data/chars/misc/freeze/02.gif

	 delay      2
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/misc/freeze/02.gif
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/misc/freeze/02.gif
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/misc/freeze/02.gif

	 delay      1
       frame      data/chars/cragg/pain02.gif
	 delay      3
       frame      data/chars/misc/freeze/02.gif
	 delay      1
       frame      data/chars/cragg/pain02.gif
	 delay      3
       frame      data/chars/misc/freeze/02.gif
	 delay      1
       frame      data/chars/cragg/pain02.gif
	 delay      3
       frame      data/chars/misc/freeze/02.gif

	 delay      100
       frame      data/chars/misc/freeze/01.gif

	 delay      1
       frame      data/chars/cragg/pain02.gif
	 delay      3
       frame      data/chars/misc/freeze/01.gif
	 delay      1
       frame      data/chars/cragg/pain02.gif
	 delay      3
       frame      data/chars/misc/freeze/01.gif
	 delay      1
       frame      data/chars/cragg/pain02.gif
	 delay      3
       frame      data/chars/misc/freeze/01.gif

	 delay      2
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/misc/freeze/01.gif
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/misc/freeze/01.gif
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/misc/freeze/01.gif

	 delay      3
       frame      data/chars/cragg/pain02.gif
	 delay      1
       frame      data/chars/misc/freeze/01.gif
	 delay      3
       frame      data/chars/cragg/pain02.gif
	 delay      1
       frame      data/chars/misc/freeze/01.gif
	 delay      3
       frame      data/chars/cragg/pain02.gif
	 delay      1
       frame      data/chars/misc/freeze/01.gif

	 delay      8
       frame      data/chars/cragg/pain02.gif
       frame      data/chars/cragg/pain03.gif
       frame      data/chars/cragg/fall03.gif

#-----------------MAGIC FREEZE-----------------#

#-----------------CHRONOS THROW-----------------#

anim pain11
#	 flipframe	1 
	 loop       0
	 offset     240 204
	 delay      25
       frame      data/chars/cragg/pain03.gif
	 bbox		195 135 86 69
	 delay      40
	 offset     220 204
       frame      data/chars/cragg/pain03.gif

anim fall11
#	 flipframe	0 
	 jumpframe 	0 2.5 2
	 landframe  2
	 loop       0
	 offset     260 204
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	256	122	61		55		5 		1 		1 		0 		50
	 bbox		0 0 0 0
	 delay      35
       frame      data/chars/cragg/ax02.gif
	 delay      999
       frame      data/chars/cragg/ax03.gif
	 offset     240 204
	 delay      8
       frame      data/chars/cragg/fall02.gif
       frame      data/chars/cragg/fall03.gif
       frame      data/chars/cragg/fall02.gif
	 delay      1
       frame      data/chars/cragg/fall03.gif

#-----------------CHRONOS THROW-----------------#

#-----------------CRAGG THROW 01-----------------#

anim pain12
#	 flipframe	1 
	 loop       0
	 offset     240 204
	 bbox		195 135 86 69
	 delay      25
       frame      data/chars/cragg/pain01.gif
	 delay      40
	 bbox		0 0 0 0
	 offset     240 234
       frame      data/chars/cragg/pain01.gif
	 bbox		195 135 86 69
	 offset     220 204
       frame      data/chars/cragg/ax02.gif

anim fall12
#	 flipframe	0 
	 jumpframe 	0 2.5 2
	 landframe  2
	 loop       0
	 offset     260 204
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	256	122	61		55		5 		1 		1 		0 		50
	 bbox		0 0 0 0
	 delay      35
       frame      data/chars/cragg/ax02.gif
	 delay      999
       frame      data/chars/cragg/ax03.gif
	 offset     240 204
	 delay      8
       frame      data/chars/cragg/fall02.gif
       frame      data/chars/cragg/fall03.gif
       frame      data/chars/cragg/fall02.gif
	 delay      1
       frame      data/chars/cragg/fall03.gif

#-----------------CRAGG THROW 01-----------------#

#-----------------CRAGG THROW 02-----------------#

anim pain13
	 jumpframe 2 3.3 0
#	 flipframe	1 
	 loop       0
	 offset     240 204
	 bbox		195 135 86 69
	 delay      25
       frame      data/chars/cragg/pain01.gif
	 bbox		0 0 0 0
	 offset     240 234
	 delay      8
       frame      data/chars/cragg/pain01.gif
	 delay      40
       frame      data/chars/cragg/pain01.gif
	 delay      999
	 bbox		195 135 86 69
	 offset     240 214
       frame      data/chars/cragg/fall02.gif

anim fall13
	 landframe  1
	 loop       0
	 offset     240 204
	 delay      999
	 bbox		229 149 22 56
       frame      data/chars/cragg/fall01.gif
	 delay      8
       frame      data/chars/cragg/fall02.gif
       frame      data/chars/cragg/fall03.gif
       frame      data/chars/cragg/fall02.gif
	 delay      1
       frame      data/chars/cragg/fall03.gif

#-----------------CRAGG THROW 02-----------------#

#-----------------CRAGG THROW 03-----------------#

anim pain14
	 jumpframe 2 6.6 0
	 landframe 4
#	 flipframe	1 
	 loop       0
	 offset     240 204
	 bbox		195 135 86 69
	 delay      25
       frame      data/chars/cragg/pain01.gif
	 bbox		0 0 0 0
	 offset     240 234
	 delay      8
       frame      data/chars/cragg/pain01.gif
	 delay      40
       frame      data/chars/cragg/pain01.gif
	 delay      999
	 offset     240 214
       frame      data/chars/cragg/fall02.gif
	 delay      999
	 bbox		195 135 86 69
	 offset     240 194
       frame      data/chars/cragg/fall02.gif

anim fall14
	 jumpframe 	0 4.3 -1.5
	 landframe  1
	 loop       0
	 offset     240 204
	 delay      999
	 bbox		229 149 22 56
       frame      data/chars/cragg/fall01.gif
	 delay      8
       frame      data/chars/cragg/fall02.gif
       frame      data/chars/cragg/fall03.gif
       frame      data/chars/cragg/fall02.gif
	 delay      1
       frame      data/chars/cragg/fall03.gif

#-----------------CRAGG THROW 03-----------------#

#-----------------GILIUS THROW 01-----------------#

anim pain15
	 flipframe	1 
	 loop       0
	 offset     240 204
	 bbox		195 135 86 69
	 delay      25
       frame      data/chars/cragg/pain03.gif
	 delay      40
	 bbox		0 0 0 0
	 offset     260 184
       frame      data/chars/cragg/ax01.gif
	 bbox		195 135 86 69
	 offset     240 204
       frame      data/chars/cragg/ax02.gif

anim fall15
	 flipframe	0 
	 jumpframe 	0 2.5 2
	 landframe  2
	 loop       0
	 offset     260 204
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	256	122	61		55		5 		1 		1 		0 		50
	 bbox		0 0 0 0
	 delay      35
       frame      data/chars/cragg/ax02.gif
	 delay      999
       frame      data/chars/cragg/ax03.gif
	 offset     240 204
	 delay      8
       frame      data/chars/cragg/fall02.gif
       frame      data/chars/cragg/fall03.gif
       frame      data/chars/cragg/fall02.gif
	 delay      1
       frame      data/chars/cragg/fall03.gif

#-----------------GILIUS THROW 01-----------------#

#-----------------GILIUS THROW 02-----------------#

anim pain16
#	 flipframe	1 
	 loop       0
	 offset     240 204
	 bbox		195 135 86 69
	 delay      25
       frame      data/chars/cragg/pain03.gif
	 delay      40
	 bbox		0 0 0 0
	 offset     220 184
       frame      data/chars/cragg/ax01.gif
	 bbox		195 135 86 69
	 offset     220 204
       frame      data/chars/cragg/ax02.gif

anim fall16
#	 flipframe	0 
	 jumpframe 	0 2.5 2
	 landframe  2
	 loop       0
	 offset     260 204
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	256	122	61		55		5 		1 		1 		0 		50
	 bbox		0 0 0 0
	 delay      35
       frame      data/chars/cragg/ax02.gif
	 delay      999
       frame      data/chars/cragg/ax03.gif
	 offset     240 204
	 delay      8
       frame      data/chars/cragg/fall02.gif
       frame      data/chars/cragg/fall03.gif
       frame      data/chars/cragg/fall02.gif
	 delay      1
       frame      data/chars/cragg/fall03.gif

#-----------------GILIUS THROW 02-----------------#

anim rise
	 loop       0
	 offset     240 204
	 delay      55
       frame      data/chars/cragg/fall03.gif
	 delay      20
       frame      data/chars/cragg/rise01.gif

anim death
	 loop       0
	 offset     240 204
	 delay      1
       frame      data/chars/cragg/fall03.gif

anim special
	 fastattack 1
	 jugglecost 2
	 energycost	5
	 mponly  	2
	 hitflash	flash2
	 loop       0
	 offset     240 204
	 bbox		0 0 0 0
	hitfx		data/sounds/hit3.wav
	sound		data/sounds/att2.wav
	 delay      4
       frame      data/chars/cragg/sp101.gif
       frame      data/chars/cragg/sp102.gif

#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	196 	133 	88 		71 		36 		1 		0 		0 		25		15
       frame      data/chars/cragg/sp103.gif

	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/cragg/sp104.gif
       frame      data/chars/cragg/sp105.gif
       frame      data/chars/cragg/sp104.gif
       frame      data/chars/cragg/sp105.gif
       frame      data/chars/cragg/sp104.gif
	 delay      20
       frame      data/chars/cragg/sp105.gif





anim freespecial2
	 summonframe 3 -30 0 0 0
	 subentity	dust3
#	 unsummonframe 13
	 jumpframe 1 2.5 3
	 landframe 3
	 quakeframe 3 10 5
	 jugglecost 15
	 fastattack 1
	 hitflash	flash2

	 loop       0
	 offset     240 204
	 bbox		229 149 22 56
	 delay      24
       frame      data/chars/cragg/rise01.gif

	hitfx		data/sounds/hit3.wav
	sound		data/sounds/jump.wav
	 delay      16
       frame      data/chars/cragg/frsp201.gif
	 delay      999
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	162 	44 		41 		25 		1 		0 		0 		25		15
       frame      data/chars/cragg/frsp202.gif

	 delay      2
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/cragg/frsp203.gif
	sound		data/sounds/fall.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	175 	121 	129 		86 		11 		1 		0 		0 		25		15
       frame      data/chars/cragg/frsp203.gif
       frame      data/chars/cragg/frsp203.gif
       frame      data/chars/cragg/frsp203.gif
       frame      data/chars/cragg/frsp203.gif
       frame      data/chars/cragg/frsp203.gif
       frame      data/chars/cragg/frsp203.gif
       frame      data/chars/cragg/frsp203.gif
       frame      data/chars/cragg/frsp203.gif
       frame      data/chars/cragg/frsp203.gif

	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      27
       frame      data/chars/cragg/frsp203.gif
	 delay      16
       frame      data/chars/cragg/rise01.gif


anim freespecial5
	 energycost	125
	 mponly  	1
	load		rock
	subentity	rock
	summonframe	1 240 332 0 1
	unsummonframe 999
	 loop       0
	 offset     240 204
	 bbox		0 0 0 0
	sound		data/sounds/magic.wav
	 delay      50
       frame      data/chars/cragg/magic01.gif
	 delay      8
#	 delay      380
       frame      data/chars/cragg/magic02.gif
	 delay      8
       frame      data/chars/cragg/magic01.gif









