name		sfire
health	1
nolife	1
gfxshadow 	1
type		none
hostile	player
candamage	player
speed		0
nomove	1
noquake	1
falldie	1
subtype	flydie
flash		flash
bflash	guard
#setlayer	100
shadow	0

palette data/chars/misc/sfire/sfire.gif #1

remap	data/chars/misc/sfire/alter01.gif   data/chars/misc/sfire/alter02.gif   
remap	data/chars/misc/sfire/alter01.gif   data/chars/misc/sfire/alter03.gif   

anim idle
	loop	1
	offset	240 204
	bbox    	0 0 0 0
	hitfx		data/sounds/firehit.wav
	hitflash	noflash

	delay	999
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack9	224	169	31		38		10			1		1		1			0			15

	delay	2
#	sound data/chars/misc/sfire/ms.wav
	frame	data/chars/misc/sfire/01.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/sfire/02.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/sfire/03.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/sfire/04.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/sfire/05.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/sfire/06.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/sfire/07.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/sfire/08.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/sfire/09.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/sfire/10.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/sfire/11.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/sfire/12.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/sfire/13.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/sfire/14.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/sfire/15.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/sfire/16.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/sfire/17.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/sfire/18.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/sfire/19.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/sfire/20.gif
	 attack9	0	0	0		0		0		0		0		0		0		0
	frame	data/chars/misc/empty.gif

anim fall
	loop	0
	delay   2
	offset	30 30
	frame	data/chars/misc/empty.gif

	delay   5
	move 1000
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif

anim death
	loop	0
	delay   2
	offset	30 30
	frame	data/chars/misc/empty.gif

	delay   5
	move 1000
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif


