music			data/music/STAGE1.BOR
bossmusic		data/music/BOSS.BOR

background		data/bgs/TOWN1/back.gif

#bglayer		data/bgs/TOWN1/n03.gif 0.3 0 0 0 0 0 999999 1 1 0 0 0 0 0 1
#bglayer		data/bgs/TOWN1/n02.gif 0.2 0 0 0 0 0 999999 1 1 0 0 0 0 0 1
#bglayer		data/bgs/TOWN1/n01.gif 0.1 0 0 0 0 0 999999 1 1 0 0 0 0 0 1   

panel			data/bgs/TOWN1/panel.gif

frontpanel		data/bgs/TOWN1/f01.gif 

order			a

#bgspeed		0 	

#blocked 1

#loadingbg DATA\BGS\TRAINING\LOADING.GIF 1 113 205 91 2000 2000 0

type			0
settime		99
notime		0
#noslow		1
stagenumber		1

spawn1  50 20 200
spawn2  40 30 200
spawn3  60 40 200
spawn4  50 50 200

#direction		both

#wall {xpos} {zpos} {upperleft} {lowerleft} {upperright} {lowerright} {depth}{alt}
wall    627 266 -35 38 -6 64 95 15
wall    653 256 -35 28 240 227 85 60

wall    954 256 -35 28 96 117 85 40

wall    562 175 -35 28 436 497 95 510

hole    895 256 -40 -26 34 97 105

#wall    674 315 -35 28 416 477 95 210

#-------intro

spawn   intro
map	  0
coords  240 332
at      0

#-------intro

#-------bizzar

spawn   bizzar1
flip 1
coords  560 210
at      0

#-------bizzar


spawn   civ02
map	  0
health  1
item book
coords  500 160
at      0

spawn   civ03
map	  0
health  1
item ingot
coords  550 170
at      0


#-------1

Group 3 3
at 0

spawn   long
map	  0
health  50
coords  500 180
at      0

spawn   henin
map	  0
health  50
coords  550 190
at      0

wait
at      300

spawn   amaz
map	  1
health  75
coords  -20 190
at      300

spawn   henin
map	  1
health  75
coords  570 180
at      300

spawn   long
map	  0
health  50
coords  570 180
at      300


#-------1

#-------2

Group 2 2
at 600

wait
at      600

spawn   long
map	  2
health  100
coords  500 180
at      600

spawn   henin
map	  0
health  50
flip 1
coords  -20 190
at      600


#-------2


#-------3

Group 4 4
at 900

wait
at      900

spawn   thief1
map	  0
health  5
coords  500 180
at      900

spawn   thief2
map	  1
health  5
flip 1
coords  -20 190
at      900

spawn   thief1
map	  0
health  5
coords  550 200
at      900

spawn   thief1
map	  0
health  5
flip 1
coords  -40 210
at      900

#-------3

Group 3 3
at 901

spawn   badbro2
map	  1
health  200
boss	  1
coords  640 190
at      901


spawn   civ02
map	  1
health  1
item book
coords  500 170
at      901

spawn   civ03
map	  1
health  1
item ingot
coords  550 160
at      901


#-------4

Group 3 3
at 1100

wait
at      1100

spawn   long
map	  0
health  50
coords  550 180
at      1100

spawn   henin
map	  0
health  50
flip 1
coords  -20 190
at      1100

spawn   long
map	  1
health  75
coords  550 180
at      1100

spawn   henin
map	  1
health  75
flip 1
coords  -20 190
at      1100

spawn   amaz
map	  0
health  50
coords  550 190
at      1100


#-------4




