name	    		Sarahn
type	    		npc
projectilehit 	obstacle enemy
hostile		obstacle enemy
candamage 	obstacle enemy
health	    	85
#mpset			100	2	0	0	100	0
mp          	75
nolife		1
speed	    		11
running		28	4.0	2	0	0
jumpspeed	    	10
jumpheight   	3.3
jumpmove 		3
turndelay 		12
mprate		0
grabdistance	20
grabfinish		1
grabback		0
antigravity 	10
bounce		1
noquake     	1
gfxshadow		1
shadow		2
diesound    	data/sounds/die_sa.wav
flash 		flash
bflash 		guard
dust    		dust
toflip		1
modelflag	3
load			sword
parrow		data/chars/misc/parrow/parrow1.gif -240 -204
parrow2		data/chars/misc/parrow/parrow2.gif -240 -204
parrow3		data/chars/misc/parrow/parrow3.gif -240 -204
parrow4		data/chars/misc/parrow/parrow4.gif -240 -204

com  f b b a  	freespecial2
com  d u a  	freespecial3
com  a2		freespecial5

atchain     	1 2 2 3 0 4 5 0 6
combostyle		1
nodieblink		1
makeinv     	5 0 
falldie 		2
riseinv 		1 1

icon	      data/chars/sarah/icon.gif
icondie     data/chars/sarah/icond.gif

palette data/chars/sarah/sarah.gif #1

remap	data/chars/sarah/alter01.gif   data/chars/sarah/alter02.gif   
remap	data/chars/sarah/alter01.gif   data/chars/sarah/alter03.gif   
remap	data/chars/sarah/alter01.gif   data/chars/sarah/alter04.gif   

weapons     sarah1 sarah2 sarah3 sarah4 sarah

#-------Select screen!

anim waiting
	 loop       1
	 offset     240 204
	 delay      6
       frame      data/chars/sarah/sel01.gif
       frame      data/chars/sarah/sel02.gif
       frame      data/chars/sarah/sel03.gif
       frame      data/chars/sarah/sel04.gif

anim select
	 loop       0
	 offset     240 204

#	 sound   	data/sounds/punch.wav
	 delay      4
       frame      data/chars/sarah/sel05.gif
       frame      data/chars/sarah/sel06.gif

       frame      data/chars/sarah/sel07.gif
       frame      data/chars/sarah/sel08.gif
       frame      data/chars/sarah/sel07.gif
       frame      data/chars/sarah/sel08.gif
       frame      data/chars/sarah/sel07.gif
       frame      data/chars/sarah/sel08.gif
       frame      data/chars/sarah/sel07.gif
	 delay      16
       frame      data/chars/sarah/sel08.gif


#-------Moves

anim spawn
	 loop       0
	 offset     240 204
	 bbox		229 149 22 56
	 delay      1
       frame      data/chars/sarah/idle01.gif
@script
    void self = getlocalvar("self");

    changeentityproperty(self, "mp", 0); //Empty MP bar
@end_script
	 delay      1
       frame      data/chars/sarah/idle01.gif

anim respawn
	 loop       0
	 offset     240 204
	 bbox		229 149 22 56
	 delay      1
       frame      data/chars/sarah/rise01.gif
@script
    void self = getlocalvar("self");

    changeentityproperty(self, "mp", 0); //Empty MP bar
@end_script
	 delay      20
       frame      data/chars/sarah/rise01.gif


anim idle
	 loop       1
	 offset     240 204
	 bbox		229 149 22 56
	 delay      8
       frame      data/chars/sarah/idle01.gif

anim walk
	 loop       1
	 offset     240 204
	 bbox		229 149 22 56
	 delay      12
       frame      data/chars/sarah/walk01.gif
       frame      data/chars/sarah/walk02.gif
       frame      data/chars/sarah/walk03.gif
       frame      data/chars/sarah/walk04.gif

anim up
	 loop       1
	 offset     240 204
	 bbox		229 149 22 56
	 delay      12
       frame      data/chars/sarah/walk01.gif
       frame      data/chars/sarah/walk02.gif
       frame      data/chars/sarah/walk03.gif
       frame      data/chars/sarah/walk04.gif

anim run
	 loop       1
	 offset     240 204
	 bbox		229 149 22 56
	 delay      10
	sound		data/sounds/run1.wav
       frame      data/chars/sarah/run01.gif
       frame      data/chars/sarah/run02.gif
	sound		data/sounds/run1.wav
       frame      data/chars/sarah/run03.gif
       frame      data/chars/sarah/run04.gif

anim runattack
	followanim	1
	followcond	1
	jumpframe	0 2 3
	landframe	1
	jugglecost 	99
#	fastattack	1
	hitflash	flash2
	sound		data/sounds/att1.wav
	hitfx		data/sounds/hitrun.wav
	 loop       0
	 offset     240 204
	 bbox		229 149 22 56
	 delay      999
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	228 	155 	50 		49 		12 		1 		0 		0 		10		15
       frame      data/chars/sarah/ar101.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      8
       frame      data/chars/sarah/rise01.gif

anim follow1
	jugglecost 	99
	followanim	1
	followcond	1
	landframe	1
	jumpframe	0 1.0 -0.5
	landframe	1
	jugglecost 	8
#	fastattack	1

	 loop       0
	 offset     240 204
	 bbox		229 149 22 56
	 delay      999
       frame      data/chars/sarah/ar101.gif
	 delay      16
       frame      data/chars/sarah/rise01.gif

anim runjumpattack
	jugglecost 	99
#	 fastattack 1
	 hitfx   	data/sounds/beat3.wav
	sound		data/sounds/att1.wav
	hitfx		data/sounds/hit1.wav

	 loop       0
	 offset     240 204
	 bbox		229 149 22 56
	 delay      5
       frame      data/chars/sarah/aj101.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	150 	31 		54		12 		1 		0 		0 		10		15
	 frame	data/chars/sarah/aj201.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 frame	data/chars/sarah/jump01.gif
	 delay      999
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	158 	35 		46		12 		1 		0 		0 		10		15
       frame      data/chars/sarah/aj202.gif

anim get
	 loop       0
	 offset     240 204
	 delay      30
       frame      data/chars/sarah/rise01.gif

anim walkoff
	 loop       0
	 landframe	1
	 offset     240 204
	 bbox		229 149 22 56
	 delay      999
       frame      data/chars/sarah/jump02.gif
	 delay      15
       frame      data/chars/sarah/rise01.gif


anim attack1
	jugglecost 	2
#	cancel{#}	{start frame} 	{end frame} {didhit?} 	{sequence of inputs} 	{freespecial#}
	cancel 	0 			99 		1 		f b b a 			freespecial2
	cancel 	0 			99 		1 		d u a 			freespecial3
#	 fastattack 1
	sound		data/sounds/att1.wav
	hitfx		data/sounds/hit1.wav

	 loop       0
	 offset     240 204
	 bbox		229 149 22 56
	 delay      5
       frame      data/chars/sarah/a101.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	150 	43 		54 		6 		0 		0 		0 		10		15
       frame      data/chars/sarah/a102.gif
       frame      data/chars/sarah/a103.gif
       frame      data/chars/sarah/a104.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      15
       frame      data/chars/sarah/a104.gif

anim attack2
	 range 0 24
	jugglecost 	2
#	cancel{#}	{start frame} 	{end frame} {didhit?} 	{sequence of inputs} 	{freespecial#}
	cancel 	0 			99 		1 		f b b a 			freespecial2
	cancel 	0 			99 		1 		d u a 			freespecial3
#	 fastattack 1
	hitflash	flash2
	 loop       0
	 offset     240 204
	 bbox		229 149 22 56
	sound		data/sounds/att1.wav
	hitfx		data/sounds/hit2.wav
	 delay      8
       frame      data/chars/sarah/th101.gif
       frame      data/chars/sarah/th102.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	240 	163 	24 		41 		6 		0 		0 		0 		10		0
       frame      data/chars/sarah/th103.gif
       frame      data/chars/sarah/idle01.gif

anim attack3
	 range 0 24
	jugglecost 	2
#	cancel{#}	{start frame} 	{end frame} {didhit?} 	{sequence of inputs} 	{freespecial#}
	cancel 	0 			99 		1 		f b b a 			freespecial2
	cancel 	0 			99 		1 		d u a 			freespecial3
#	 fastattack 1
	hitflash	flash2
	 loop       0
	 offset     240 204
	 bbox		229 149 22 56
	sound		data/sounds/att1.wav
	hitfx		data/sounds/hit3.wav
	 delay      8
       frame      data/chars/sarah/th201.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	240 	138 	38 		66 		12 		1 		0 		0 		10		0
       frame      data/chars/sarah/th202.gif
	 delay      25
       frame      data/chars/sarah/th203.gif
	 delay      8
       frame      data/chars/sarah/th201.gif
       frame      data/chars/sarah/idle01.gif
       frame      data/chars/sarah/idle01.gif

anim attack4
	 range 25 45
	jugglecost 	2
#	cancel{#}	{start frame} 	{end frame} {didhit?} 	{sequence of inputs} 	{freespecial#}
	cancel 	0 			99 		1 		f b b a 			freespecial2
	cancel 	0 			99 		1 		d u a 			freespecial3
#	 fastattack 1
	sound		data/sounds/att1.wav
	hitfx		data/sounds/hit1.wav

	 loop       0
	 offset     240 204
	 bbox		229 149 22 56
	 delay      5
       frame      data/chars/sarah/a201.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	150 	45 		54 		6 		0 		0 		0 		10		15
       frame      data/chars/sarah/a202.gif
       frame      data/chars/sarah/a203.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/sarah/a204.gif
	 delay      15
       frame      data/chars/sarah/a204.gif

anim attack5
	 range 25 54
	jugglecost 	2
#	cancel{#}	{start frame} 	{end frame} {didhit?} 	{sequence of inputs} 	{freespecial#}
	cancel 	0 			99 		1 		f b b a 			freespecial2
	cancel 	0 			99 		1 		d u a 			freespecial3
#	 fastattack 1
	sound		data/sounds/att1.wav
	hitfx		data/sounds/hit3.wav

	 loop       0
	 offset     240 204
	 bbox		229 149 22 56
	 delay      5
       frame      data/chars/sarah/a301.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	144 	45 		80 		12 		1 		0 		0 		10		15
       frame      data/chars/sarah/a302.gif
       frame      data/chars/sarah/a303.gif
       frame      data/chars/sarah/a304.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      40
       frame      data/chars/sarah/a304.gif

anim attack6
	 range 55 75
	jugglecost 	2
#	cancel{#}	{start frame} 	{end frame} {didhit?} 	{sequence of inputs} 	{freespecial#}
	cancel 	0 			99 		1 		f b b a 			freespecial2
	cancel 	0 			99 		1 		d u a 			freespecial3
#	 fastattack 1
	hitflash	flash2
	sound		data/sounds/att1.wav
	hitfx		data/sounds/hit3.wav

	 loop       0
	 offset     240 204
	 bbox		229 149 22 56
	 delay      5
       frame      data/chars/sarah/a401.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	221 	180 	49 		24 		12 		1 		0 		0 		10		15
	 delay      2
	 move		3
       frame      data/chars/sarah/a402.gif
       frame      data/chars/sarah/a402.gif
	 move		3
       frame      data/chars/sarah/a402.gif
       frame      data/chars/sarah/a402.gif
	 move		3
       frame      data/chars/sarah/a402.gif
       frame      data/chars/sarah/a402.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      15
	 move		0
       frame      data/chars/sarah/a402.gif

anim jump
	 loop       0
	 offset     240 204
	 bbox		229 149 22 56
	 delay      35
       frame      data/chars/sarah/jump01.gif
	 delay      999
       frame      data/chars/sarah/jump02.gif

anim jumpattack
	cancel 0 99 0 a Freespecial4
	jugglecost 	99
#	 fastattack 1
	 hitfx   	data/sounds/beat3.wav
	sound		data/sounds/att1.wav
	hitfx		data/sounds/hit1.wav

	 loop       0
	 offset     240 204
	 bbox		229 149 22 56
	 delay      5
       frame      data/chars/sarah/aj101.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	129 	43 		75		12 		1 		0 		0 		10		15
	 frame	data/chars/sarah/aj102.gif
	 delay      15
	 frame	data/chars/sarah/aj103.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      999
       frame      data/chars/sarah/jump01.gif

anim freespecial4
	jugglecost 	99
#	 fastattack 1
	 hitfx   	data/sounds/beat3.wav
	sound		data/sounds/att1.wav
	hitfx		data/sounds/hit1.wav

	 loop       0
	 offset     240 204
	 bbox		229 149 22 56
	 delay      5
       frame      data/chars/sarah/jump01.gif
	 delay      5
       frame      data/chars/sarah/aj101.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	129 	43 		75		12 		1 		0 		0 		10		15
	 frame	data/chars/sarah/aj102.gif
	 delay      15
	 frame	data/chars/sarah/aj103.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      999
       frame      data/chars/sarah/jump01.gif


anim grab
	 loop       0
	 offset     240 204
	 bbox		229 149 22 56
	 delay      6
       frame      data/chars/sarah/idle01.gif

anim grabattack
#	 fastattack 1
	 loop       0
	 offset     240 204
	 bbox		0 0 0 0
	 hitfx   	data/sounds/empty.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack15  	195 	135 	86 		69 		0 		0 		0 		1 		0		0
	 delay      25
       frame      data/chars/sarah/th301.gif
	 attack15  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
	 delay      40
       frame      data/chars/sarah/th302.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack15  	195 	135 	86 		69 		6 		1 		0 		1 		0		0
	 damageonlanding	6	1
	sound		data/sounds/att1.wav
	 delay      60
       frame      data/chars/sarah/th303.gif
	 delay      15
       frame      data/chars/sarah/rise01.gif

anim grabattack2
#	 fastattack 1
	 flipframe	1
	 loop       0
	 offset     240 204
	 bbox		0 0 0 0
	 hitfx   	data/sounds/empty.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack16  	195 	135 	86 		69 		0 		0 		0 		1 		0		0
	 delay      25
       frame      data/chars/sarah/th301.gif
	 attack16  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
	 delay      40
       frame      data/chars/sarah/th302.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack16  	195 	135 	86 		69 		6 		1 		0 		1 		0		0
	 damageonlanding	6	1
	sound		data/sounds/att1.wav
	 delay      60
       frame      data/chars/sarah/th303.gif
	 delay      15
       frame      data/chars/sarah/rise01.gif

anim grabforward
#	 fastattack 1
	 loop       0
	 offset     240 204
	 bbox		0 0 0 0
	 hitfx   	data/sounds/empty.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack15  	195 	135 	86 		69 		0 		0 		0 		1 		0		0
	 delay      25
       frame      data/chars/sarah/th301.gif
	 attack15  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
	 delay      40
       frame      data/chars/sarah/th302.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack15  	195 	135 	86 		69 		6 		1 		0 		1 		0		0
	 damageonlanding	6	1
	sound		data/sounds/att1.wav
	 delay      60
       frame      data/chars/sarah/th303.gif
	 delay      15
       frame      data/chars/sarah/rise01.gif

anim grabup
#	 fastattack 1
	 loop       0
	 offset     240 204
	 bbox		0 0 0 0
	 hitfx   	data/sounds/empty.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack15  	195 	135 	86 		69 		0 		0 		0 		1 		0		0
	 delay      25
       frame      data/chars/sarah/th301.gif
	 attack15  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
	 delay      40
       frame      data/chars/sarah/th302.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack15  	195 	135 	86 		69 		6 		1 		0 		1 		0		0
	 damageonlanding	6	1
	sound		data/sounds/att1.wav
	 delay      60
       frame      data/chars/sarah/th303.gif
	 delay      15
       frame      data/chars/sarah/rise01.gif

anim grabbackward
#	 fastattack 1
	 flipframe	1
	 loop       0
	 offset     240 204
	 bbox		0 0 0 0
	 hitfx   	data/sounds/empty.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack16  	195 	135 	86 		69 		0 		0 		0 		1 		0		0
	 delay      25
       frame      data/chars/sarah/th301.gif
	 attack16  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
	 delay      40
       frame      data/chars/sarah/th302.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack16  	195 	135 	86 		69 		6 		1 		0 		1 		0		0
	 damageonlanding	6	1
	sound		data/sounds/att1.wav
	 delay      60
       frame      data/chars/sarah/th303.gif
	 delay      15
       frame      data/chars/sarah/rise01.gif

anim grabdown
#	 fastattack 1
	 flipframe	1
	 loop       0
	 offset     240 204
	 bbox		0 0 0 0
	 hitfx   	data/sounds/empty.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack16  	195 	135 	86 		69 		0 		0 		0 		1 		0		0
	 delay      25
       frame      data/chars/sarah/th301.gif
	 attack16  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
	 delay      40
       frame      data/chars/sarah/th302.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack16  	195 	135 	86 		69 		6 		1 		0 		1 		0		0
	 damageonlanding	6	1
	sound		data/sounds/att1.wav
	 delay      60
       frame      data/chars/sarah/th303.gif
	 delay      15
       frame      data/chars/sarah/rise01.gif


anim attackbackward
	loop	0
	delay	50
	counterframe 0 1 0
	followanim 3
	 offset     240 204
	 bbox		229 149 22 56
	frame	data/chars/sarah/block01.gif

anim follow3
	loop	0
	bbox	0 0 0 0
	sound   data/sounds/block1.wav

	delay	4
	 offset     240 204
	frame	data/chars/sarah/block01.gif
	 offset     242 204
	frame	data/chars/sarah/block01.gif
	 offset     240 204
	frame	data/chars/sarah/block01.gif
	 offset     242 204
	frame	data/chars/sarah/block01.gif
	 offset     240 204
	frame	data/chars/sarah/block01.gif
	 offset     242 204
	frame	data/chars/sarah/block01.gif

	delay	2
	move -10
	 offset     240 204
	frame	data/chars/sarah/block01.gif
	move -8
	frame	data/chars/sarah/block01.gif
	move -8
	frame	data/chars/sarah/block01.gif
	move -6
	frame	data/chars/sarah/a203.gif
	move -6
	frame	data/chars/sarah/a203.gif
	move -5
	frame	data/chars/sarah/a203.gif
	move -4
	frame	data/chars/sarah/a204.gif
	move -2
	frame	data/chars/sarah/a204.gif
	move -2
	frame	data/chars/sarah/a204.gif
	move 0
	delay	22
	frame	data/chars/sarah/a101.gif

#anim riseattack1

#-----------------NORMAL GRAB 01-----------------#

anim pain
	 loop       0
	 offset     240 204
	 bbox		229 149 22 56
	 delay      8
       frame      data/chars/sarah/rise01.gif
	 delay      50
       frame      data/chars/sarah/pain03.gif

anim fall
	 landframe  1
	 loop       0
	 offset     240 204
	 delay      999
	 bbox		0 0 0 0
       frame      data/chars/sarah/fall01.gif
	 delay      8
       frame      data/chars/sarah/fall02.gif
       frame      data/chars/sarah/fall03.gif
       frame      data/chars/sarah/fall02.gif
	 delay      1
       frame      data/chars/sarah/fall03.gif


#-----------------NORMAL GRAB 01-----------------#

#-----------------NORMAL PUNCH 01-----------------#

anim pain2
	 loop       0
	 offset     240 204
	 bbox		229 149 22 56
	 delay      8
       frame      data/chars/sarah/pain01.gif
	 delay      50
       frame      data/chars/sarah/pain02.gif

anim fall2
	 landframe  1
	 loop       0
	 offset     240 204
	 delay      999
	 bbox		0 0 0 0
       frame      data/chars/sarah/fall01.gif
	 delay      8
       frame      data/chars/sarah/fall02.gif
       frame      data/chars/sarah/fall03.gif
       frame      data/chars/sarah/fall02.gif
	 delay      1
       frame      data/chars/sarah/fall03.gif


#-----------------NORMAL PUNCH 01-----------------#

#-----------------NORMAL PUNCH 02-----------------#

anim pain3
	 loop       0
	 offset     240 204
	 bbox		229 149 22 56
	 delay      8
       frame      data/chars/sarah/pain02.gif
	 delay      50
       frame      data/chars/sarah/pain01.gif

anim fall3
	 landframe  1
	 loop       0
	 offset     240 204
	 delay      999
	 bbox		0 0 0 0
       frame      data/chars/sarah/fall01.gif
	 delay      8
       frame      data/chars/sarah/fall02.gif
       frame      data/chars/sarah/fall03.gif
       frame      data/chars/sarah/fall02.gif
	 delay      1
       frame      data/chars/sarah/fall03.gif

#-----------------NORMAL PUNCH 02-----------------#

#-----------------AX THROW 01-----------------#

anim pain4
	 flipframe	1 
	 loop       0
	 offset     240 204
	 bbox		195 135 86 69
	 delay      25
       frame      data/chars/sarah/pain03.gif
	 delay      40
	 bbox		0 0 0 0
	 offset     260 204
       frame      data/chars/sarah/ax01.gif
	 bbox		195 135 86 69
	 offset     240 204
       frame      data/chars/sarah/ax02.gif

anim fall4
	 flipframe	0 
	 jumpframe 	0 2.5 2
	 landframe  2
	 loop       0
	 offset     260 204
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	256	122	61		55		5 		1 		1 		0 		50
	 bbox		0 0 0 0
	 delay      35
       frame      data/chars/sarah/ax02.gif
	 delay      999
       frame      data/chars/sarah/ax03.gif
	 offset     240 204
	 delay      8
       frame      data/chars/sarah/fall02.gif
       frame      data/chars/sarah/fall03.gif
       frame      data/chars/sarah/fall02.gif
	 delay      1
       frame      data/chars/sarah/fall03.gif

#-----------------AX THROW 01-----------------#

#-----------------AX THROW 02-----------------#

anim pain5
#	 flipframe	1 
	 loop       0
	 offset     240 204
	 bbox		195 135 86 69
	 delay      25
       frame      data/chars/sarah/pain03.gif
	 delay      40
	 bbox		0 0 0 0
	 offset     220 204
       frame      data/chars/sarah/ax01.gif
	 bbox		195 135 86 69
	 offset     220 204
       frame      data/chars/sarah/ax02.gif

anim fall5
#	 flipframe	0 
	 jumpframe 	0 2.5 2
	 landframe  2
	 loop       0
	 offset     260 204
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	256	122	61		55		5 		1 		1 		0 		50
	 bbox		0 0 0 0
	 delay      35
       frame      data/chars/sarah/ax02.gif
	 delay      999
       frame      data/chars/sarah/ax03.gif
	 offset     240 204
	 delay      8
       frame      data/chars/sarah/fall02.gif
       frame      data/chars/sarah/fall03.gif
       frame      data/chars/sarah/fall02.gif
	 delay      1
       frame      data/chars/sarah/fall03.gif

#-----------------AX THROW 02-----------------#

#-----------------MAGIC HURRICANE-----------------#

anim pain6
	 loop       0
	 offset     240 204
	 bbox		229 149 22 56
	 delay      8
       frame      data/chars/sarah/pain01.gif
	 delay      50
       frame      data/chars/sarah/pain02.gif

anim fall6
	 jumpframe 	0 6 0
	 landframe  44
	 loop       0
	 offset     240 204
	 delay      4
	 bbox		0 0 0 0

       frame      data/chars/sarah/pain01.gif
       frame      data/chars/sarah/hurr01.gif
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/sarah/hurr02.gif
       frame      data/chars/sarah/pain01.gif
       frame      data/chars/sarah/hurr01.gif
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/sarah/hurr02.gif
       frame      data/chars/sarah/pain01.gif
       frame      data/chars/sarah/hurr01.gif
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/sarah/hurr02.gif
       frame      data/chars/sarah/pain01.gif
       frame      data/chars/sarah/hurr01.gif
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/sarah/hurr02.gif

       frame      data/chars/sarah/hurr03.gif
       frame      data/chars/sarah/hurr04.gif
       frame      data/chars/sarah/hurr05.gif
       frame      data/chars/sarah/hurr06.gif
       frame      data/chars/sarah/hurr03.gif
       frame      data/chars/sarah/hurr04.gif
       frame      data/chars/sarah/hurr05.gif
       frame      data/chars/sarah/hurr06.gif
       frame      data/chars/sarah/hurr03.gif
       frame      data/chars/sarah/hurr04.gif
       frame      data/chars/sarah/hurr05.gif
       frame      data/chars/sarah/hurr06.gif
       frame      data/chars/sarah/hurr03.gif
       frame      data/chars/sarah/hurr04.gif
       frame      data/chars/sarah/hurr05.gif
       frame      data/chars/sarah/hurr06.gif
       frame      data/chars/sarah/hurr03.gif
       frame      data/chars/sarah/hurr04.gif
       frame      data/chars/sarah/hurr05.gif
       frame      data/chars/sarah/hurr06.gif
       frame      data/chars/sarah/hurr03.gif
       frame      data/chars/sarah/hurr04.gif
       frame      data/chars/sarah/hurr05.gif
       frame      data/chars/sarah/hurr06.gif
       frame      data/chars/sarah/hurr03.gif
       frame      data/chars/sarah/hurr04.gif
       frame      data/chars/sarah/hurr05.gif
       frame      data/chars/sarah/hurr06.gif

	 delay      1
       frame      data/chars/sarah/fall03.gif


#-----------------MAGIC HURRICANE-----------------#

#-----------------MAGIC LIGHTNING-----------------#

anim pain7
	 loop       0
	 offset     240 204
	 bbox		0 0 0 0
	 delay      2
       frame      data/chars/sarah/pain01.gif
	 delay      2
       frame      data/chars/sarah/pain01.gif
       frame      data/chars/sarah/shock01.gif
       frame      data/chars/sarah/pain01.gif
       frame      data/chars/sarah/shock04.gif
       frame      data/chars/sarah/pain01.gif
       frame      data/chars/sarah/shock02.gif
       frame      data/chars/sarah/pain01.gif
       frame      data/chars/sarah/shock05.gif
       frame      data/chars/sarah/pain01.gif
       frame      data/chars/sarah/shock03.gif
       frame      data/chars/sarah/pain01.gif
       frame      data/chars/sarah/shock06.gif
       frame      data/chars/sarah/pain01.gif
       frame      data/chars/sarah/shock01.gif
       frame      data/chars/sarah/pain01.gif
       frame      data/chars/sarah/shock04.gif
       frame      data/chars/sarah/pain01.gif
       frame      data/chars/sarah/shock02.gif
       frame      data/chars/sarah/pain01.gif
       frame      data/chars/sarah/shock05.gif
       frame      data/chars/sarah/pain01.gif
       frame      data/chars/sarah/shock03.gif
       frame      data/chars/sarah/pain01.gif
       frame      data/chars/sarah/shock06.gif


anim fall7
	 landframe  25
	 loop       0
	 offset     240 204
	 bbox		0 0 0 0
	 delay      2
       frame      data/chars/sarah/pain01.gif
	 delay      2
       frame      data/chars/sarah/pain01.gif
       frame      data/chars/sarah/shock01.gif
       frame      data/chars/sarah/pain01.gif
       frame      data/chars/sarah/shock04.gif
       frame      data/chars/sarah/pain01.gif
       frame      data/chars/sarah/shock02.gif
       frame      data/chars/sarah/pain01.gif
       frame      data/chars/sarah/shock05.gif
       frame      data/chars/sarah/pain01.gif
       frame      data/chars/sarah/shock03.gif
       frame      data/chars/sarah/pain01.gif
       frame      data/chars/sarah/shock06.gif
       frame      data/chars/sarah/pain01.gif
       frame      data/chars/sarah/shock01.gif
       frame      data/chars/sarah/pain01.gif
       frame      data/chars/sarah/shock04.gif
       frame      data/chars/sarah/pain01.gif
       frame      data/chars/sarah/shock02.gif
       frame      data/chars/sarah/pain01.gif
       frame      data/chars/sarah/shock05.gif
       frame      data/chars/sarah/pain01.gif
       frame      data/chars/sarah/shock03.gif
       frame      data/chars/sarah/pain01.gif
       frame      data/chars/sarah/shock06.gif

	 delay      8
       frame      data/chars/sarah/fall02.gif
       frame      data/chars/sarah/fall03.gif
       frame      data/chars/sarah/fall02.gif
	 delay      1
       frame      data/chars/sarah/fall03.gif


#-----------------MAGIC LIGHTNING-----------------#

#-----------------MAGIC POISON-----------------#

anim pain8
	 loop       0
	 offset     240 204
	 bbox		0 0 0 0
	 delay      2
       frame      data/chars/sarah/pain02.gif
	 delay      2
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/sarah/venom01.gif
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/sarah/venom02.gif
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/sarah/venom03.gif
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/sarah/venom04.gif
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/sarah/venom05.gif
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/sarah/venom06.gif
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/sarah/venom07.gif
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/sarah/venom08.gif
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/sarah/venom09.gif
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/sarah/venom01.gif
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/sarah/venom02.gif
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/sarah/venom03.gif
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/sarah/venom04.gif
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/sarah/venom05.gif
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/sarah/venom06.gif
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/sarah/venom07.gif
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/sarah/venom08.gif
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/sarah/venom09.gif
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/sarah/venom01.gif
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/sarah/venom02.gif
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/sarah/venom03.gif
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/sarah/venom04.gif
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/sarah/venom05.gif
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/sarah/venom06.gif
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/sarah/venom07.gif
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/sarah/venom08.gif
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/sarah/venom09.gif
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/sarah/venom01.gif
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/sarah/venom02.gif
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/sarah/venom03.gif
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/sarah/venom04.gif
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/sarah/venom05.gif
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/sarah/venom06.gif
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/sarah/venom07.gif
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/sarah/venom08.gif
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/sarah/venom09.gif


anim fall8
	 landframe  37
	 loop       0
	 offset     240 204
	 bbox		0 0 0 0
	 delay      2
       frame      data/chars/sarah/pain02.gif
	 delay      2
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/sarah/venom01.gif
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/sarah/venom02.gif
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/sarah/venom03.gif
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/sarah/venom04.gif
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/sarah/venom05.gif
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/sarah/venom06.gif
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/sarah/venom07.gif
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/sarah/venom08.gif
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/sarah/venom09.gif
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/sarah/venom01.gif
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/sarah/venom02.gif
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/sarah/venom03.gif
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/sarah/venom04.gif
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/sarah/venom05.gif
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/sarah/venom06.gif
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/sarah/venom07.gif
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/sarah/venom08.gif
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/sarah/venom09.gif

	 delay      8
       frame      data/chars/sarah/fall02.gif
       frame      data/chars/sarah/fall03.gif
       frame      data/chars/sarah/fall02.gif
	 delay      1
       frame      data/chars/sarah/fall03.gif

#-----------------MAGIC POISON-----------------#

#-----------------MAGIC BURN-----------------#

anim pain9
	 loop       0
	 offset     240 204
	 bbox		0 0 0 0
	 delay      2
       frame      data/chars/sarah/pain01.gif
	 delay      2
       frame      data/chars/misc/burn/01.gif
       frame      data/chars/misc/burn/01.gif
       frame      data/chars/misc/burn/02.gif
       frame      data/chars/misc/burn/02.gif
       frame      data/chars/misc/burn/03.gif
       frame      data/chars/misc/burn/03.gif
       frame      data/chars/misc/burn/04.gif
       frame      data/chars/misc/burn/04.gif
       frame      data/chars/misc/burn/01.gif
       frame      data/chars/misc/burn/01.gif
       frame      data/chars/misc/burn/02.gif
       frame      data/chars/misc/burn/02.gif
       frame      data/chars/misc/burn/03.gif
       frame      data/chars/misc/burn/03.gif
       frame      data/chars/misc/burn/04.gif
       frame      data/chars/misc/burn/04.gif
       frame      data/chars/misc/burn/01.gif
       frame      data/chars/misc/burn/01.gif
       frame      data/chars/misc/burn/02.gif
       frame      data/chars/misc/burn/02.gif
       frame      data/chars/misc/burn/03.gif
       frame      data/chars/misc/burn/03.gif
       frame      data/chars/misc/burn/04.gif
       frame      data/chars/misc/burn/04.gif


anim fall9
	 landframe  25
	 loop       0
	 offset     240 204
	 bbox		0 0 0 0
	 delay      2
       frame      data/chars/sarah/pain01.gif
	 delay      2
       frame      data/chars/misc/burn/01.gif
       frame      data/chars/misc/burn/01.gif
       frame      data/chars/misc/burn/02.gif
       frame      data/chars/misc/burn/02.gif
       frame      data/chars/misc/burn/03.gif
       frame      data/chars/misc/burn/03.gif
       frame      data/chars/misc/burn/04.gif
       frame      data/chars/misc/burn/04.gif
       frame      data/chars/misc/burn/01.gif
       frame      data/chars/misc/burn/01.gif
       frame      data/chars/misc/burn/02.gif
       frame      data/chars/misc/burn/02.gif
       frame      data/chars/misc/burn/03.gif
       frame      data/chars/misc/burn/03.gif
       frame      data/chars/misc/burn/04.gif
       frame      data/chars/misc/burn/04.gif
       frame      data/chars/misc/burn/01.gif
       frame      data/chars/misc/burn/01.gif
       frame      data/chars/misc/burn/02.gif
       frame      data/chars/misc/burn/02.gif
       frame      data/chars/misc/burn/03.gif
       frame      data/chars/misc/burn/03.gif
       frame      data/chars/misc/burn/04.gif
       frame      data/chars/misc/burn/04.gif

	 delay      8
       frame      data/chars/sarah/fall02.gif
       frame      data/chars/sarah/fall03.gif
       frame      data/chars/sarah/fall02.gif
	 delay      1
       frame      data/chars/sarah/fall03.gif


#-----------------MAGIC BURN-----------------#

#-----------------MAGIC FREEZE-----------------#

anim pain10
	 loop       0
	 offset     240 204
	 bbox		0 0 0 0
	 delay      2
       frame      data/chars/sarah/pain02.gif

	 delay      3
       frame      data/chars/sarah/pain02.gif
	 delay      1
       frame      data/chars/misc/freeze/01.gif
	 delay      3
       frame      data/chars/sarah/pain02.gif
	 delay      1
       frame      data/chars/misc/freeze/01.gif
	 delay      3
       frame      data/chars/sarah/pain02.gif
	 delay      1
       frame      data/chars/misc/freeze/01.gif

	 delay      2
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/misc/freeze/01.gif
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/misc/freeze/01.gif
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/misc/freeze/01.gif

	 delay      1
       frame      data/chars/sarah/pain02.gif
	 delay      3
       frame      data/chars/misc/freeze/01.gif
	 delay      1
       frame      data/chars/sarah/pain02.gif
	 delay      3
       frame      data/chars/misc/freeze/01.gif
	 delay      1
       frame      data/chars/sarah/pain02.gif
	 delay      3
       frame      data/chars/misc/freeze/01.gif

	 delay      100
       frame      data/chars/misc/freeze/01.gif

	 delay      1
       frame      data/chars/sarah/pain02.gif
	 delay      3
       frame      data/chars/misc/freeze/01.gif
	 delay      1
       frame      data/chars/sarah/pain02.gif
	 delay      3
       frame      data/chars/misc/freeze/01.gif
	 delay      1
       frame      data/chars/sarah/pain02.gif
	 delay      3
       frame      data/chars/misc/freeze/01.gif

	 delay      2
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/misc/freeze/01.gif
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/misc/freeze/01.gif
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/misc/freeze/01.gif

	 delay      3
       frame      data/chars/sarah/pain02.gif
	 delay      1
       frame      data/chars/misc/freeze/01.gif
	 delay      3
       frame      data/chars/sarah/pain02.gif
	 delay      1
       frame      data/chars/misc/freeze/01.gif
	 delay      3
       frame      data/chars/sarah/pain02.gif
	 delay      1
       frame      data/chars/misc/freeze/01.gif


anim fall10
	 landframe  19
	 loop       0
	 offset     240 204
	 bbox		0 0 0 0
	 delay      2
       frame      data/chars/sarah/pain02.gif

	 delay      3
       frame      data/chars/sarah/pain02.gif
	 delay      1
       frame      data/chars/misc/freeze/02.gif
	 delay      3
       frame      data/chars/sarah/pain02.gif
	 delay      1
       frame      data/chars/misc/freeze/02.gif
	 delay      3
       frame      data/chars/sarah/pain02.gif
	 delay      1
       frame      data/chars/misc/freeze/02.gif

	 delay      2
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/misc/freeze/02.gif
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/misc/freeze/02.gif
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/misc/freeze/02.gif

	 delay      1
       frame      data/chars/sarah/pain02.gif
	 delay      3
       frame      data/chars/misc/freeze/02.gif
	 delay      1
       frame      data/chars/sarah/pain02.gif
	 delay      3
       frame      data/chars/misc/freeze/02.gif
	 delay      1
       frame      data/chars/sarah/pain02.gif
	 delay      3
       frame      data/chars/misc/freeze/02.gif

	 delay      100
       frame      data/chars/misc/freeze/01.gif

	 delay      1
       frame      data/chars/sarah/pain02.gif
	 delay      3
       frame      data/chars/misc/freeze/01.gif
	 delay      1
       frame      data/chars/sarah/pain02.gif
	 delay      3
       frame      data/chars/misc/freeze/01.gif
	 delay      1
       frame      data/chars/sarah/pain02.gif
	 delay      3
       frame      data/chars/misc/freeze/01.gif

	 delay      2
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/misc/freeze/01.gif
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/misc/freeze/01.gif
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/misc/freeze/01.gif

	 delay      3
       frame      data/chars/sarah/pain02.gif
	 delay      1
       frame      data/chars/misc/freeze/01.gif
	 delay      3
       frame      data/chars/sarah/pain02.gif
	 delay      1
       frame      data/chars/misc/freeze/01.gif
	 delay      3
       frame      data/chars/sarah/pain02.gif
	 delay      1
       frame      data/chars/misc/freeze/01.gif

	 delay      8
       frame      data/chars/sarah/pain02.gif
       frame      data/chars/sarah/pain03.gif
       frame      data/chars/sarah/fall03.gif

#-----------------MAGIC FREEZE-----------------#

#-----------------CHRONOS THROW-----------------#

anim pain11
#	 flipframe	1 
	 loop       0
	 offset     240 204
	 delay      25
       frame      data/chars/sarah/pain03.gif
	 bbox		195 135 86 69
	 delay      40
	 offset     220 204
       frame      data/chars/sarah/pain03.gif

anim fall11
#	 flipframe	0 
	 jumpframe 	0 2.5 2
	 landframe  2
	 loop       0
	 offset     260 204
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	256	122	61		55		5 		1 		1 		0 		50
	 bbox		0 0 0 0
	 delay      35
       frame      data/chars/sarah/ax02.gif
	 delay      999
       frame      data/chars/sarah/ax03.gif
	 offset     240 204
	 delay      8
       frame      data/chars/sarah/fall02.gif
       frame      data/chars/sarah/fall03.gif
       frame      data/chars/sarah/fall02.gif
	 delay      1
       frame      data/chars/sarah/fall03.gif

#-----------------CHRONOS THROW-----------------#

#-----------------CRAGG THROW 01-----------------#

anim pain12
#	 flipframe	1 
	 loop       0
	 offset     240 204
	 bbox		195 135 86 69
	 delay      25
       frame      data/chars/sarah/pain01.gif
	 delay      40
	 bbox		0 0 0 0
	 offset     240 234
       frame      data/chars/sarah/pain01.gif
	 bbox		195 135 86 69
	 offset     220 204
       frame      data/chars/sarah/ax02.gif

anim fall12
#	 flipframe	0 
	 jumpframe 	0 2.5 2
	 landframe  2
	 loop       0
	 offset     260 204
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	256	122	61		55		5 		1 		1 		0 		50
	 bbox		0 0 0 0
	 delay      35
       frame      data/chars/sarah/ax02.gif
	 delay      999
       frame      data/chars/sarah/ax03.gif
	 offset     240 204
	 delay      8
       frame      data/chars/sarah/fall02.gif
       frame      data/chars/sarah/fall03.gif
       frame      data/chars/sarah/fall02.gif
	 delay      1
       frame      data/chars/sarah/fall03.gif

#-----------------CRAGG THROW 01-----------------#

#-----------------CRAGG THROW 02-----------------#

anim pain13
	 jumpframe 2 3.3 0
#	 flipframe	1 
	 loop       0
	 offset     240 204
	 bbox		195 135 86 69
	 delay      25
       frame      data/chars/sarah/pain01.gif
	 bbox		0 0 0 0
	 offset     240 234
	 delay      8
       frame      data/chars/sarah/pain01.gif
	 delay      40
       frame      data/chars/sarah/pain01.gif
	 delay      999
	 bbox		195 135 86 69
	 offset     240 214
       frame      data/chars/sarah/fall02.gif

anim fall13
	 landframe  1
	 loop       0
	 offset     240 204
	 delay      999
	 bbox		229 149 22 56
       frame      data/chars/sarah/fall01.gif
	 delay      8
       frame      data/chars/sarah/fall02.gif
       frame      data/chars/sarah/fall03.gif
       frame      data/chars/sarah/fall02.gif
	 delay      1
       frame      data/chars/sarah/fall03.gif

#-----------------CRAGG THROW 02-----------------#

#-----------------CRAGG THROW 03-----------------#

anim pain14
	 jumpframe 2 6.6 0
	 landframe 4
#	 flipframe	1 
	 loop       0
	 offset     240 204
	 bbox		195 135 86 69
	 delay      25
       frame      data/chars/sarah/pain01.gif
	 bbox		0 0 0 0
	 offset     240 234
	 delay      8
       frame      data/chars/sarah/pain01.gif
	 delay      40
       frame      data/chars/sarah/pain01.gif
	 delay      999
	 offset     240 214
       frame      data/chars/sarah/fall02.gif
	 delay      999
	 bbox		195 135 86 69
	 offset     240 194
       frame      data/chars/sarah/fall02.gif

anim fall14
	 jumpframe 	0 4.3 -1.5
	 landframe  1
	 loop       0
	 offset     240 204
	 delay      999
	 bbox		229 149 22 56
       frame      data/chars/sarah/fall01.gif
	 delay      8
       frame      data/chars/sarah/fall02.gif
       frame      data/chars/sarah/fall03.gif
       frame      data/chars/sarah/fall02.gif
	 delay      1
       frame      data/chars/sarah/fall03.gif

#-----------------CRAGG THROW 03-----------------#

#-----------------GILIUS THROW 01-----------------#

anim pain15
	 flipframe	1 
	 loop       0
	 offset     240 204
	 bbox		195 135 86 69
	 delay      25
       frame      data/chars/sarah/pain03.gif
	 delay      40
	 bbox		0 0 0 0
	 offset     260 184
       frame      data/chars/sarah/ax01.gif
	 bbox		195 135 86 69
	 offset     240 204
       frame      data/chars/sarah/ax02.gif

anim fall15
	 flipframe	0 
	 jumpframe 	0 2.5 2
	 landframe  2
	 loop       0
	 offset     260 204
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	256	122	61		55		5 		1 		1 		0 		50
	 bbox		0 0 0 0
	 delay      35
       frame      data/chars/sarah/ax02.gif
	 delay      999
       frame      data/chars/sarah/ax03.gif
	 offset     240 204
	 delay      8
       frame      data/chars/sarah/fall02.gif
       frame      data/chars/sarah/fall03.gif
       frame      data/chars/sarah/fall02.gif
	 delay      1
       frame      data/chars/sarah/fall03.gif

#-----------------GILIUS THROW 01-----------------#

#-----------------GILIUS THROW 02-----------------#

anim pain16
#	 flipframe	1 
	 loop       0
	 offset     240 204
	 bbox		195 135 86 69
	 delay      25
       frame      data/chars/sarah/pain03.gif
	 delay      40
	 bbox		0 0 0 0
	 offset     220 184
       frame      data/chars/sarah/ax01.gif
	 bbox		195 135 86 69
	 offset     220 204
       frame      data/chars/sarah/ax02.gif

anim fall16
#	 flipframe	0 
	 jumpframe 	0 2.5 2
	 landframe  2
	 loop       0
	 offset     260 204
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	256	122	61		55		5 		1 		1 		0 		50
	 bbox		0 0 0 0
	 delay      35
       frame      data/chars/sarah/ax02.gif
	 delay      999
       frame      data/chars/sarah/ax03.gif
	 offset     240 204
	 delay      8
       frame      data/chars/sarah/fall02.gif
       frame      data/chars/sarah/fall03.gif
       frame      data/chars/sarah/fall02.gif
	 delay      1
       frame      data/chars/sarah/fall03.gif

#-----------------GILIUS THROW 02-----------------#

anim rise
	 loop       0
	 offset     240 204
	 delay      55
       frame      data/chars/sarah/fall03.gif
	 delay      20
       frame      data/chars/sarah/rise01.gif

anim death
	 loop       0
	 offset     240 204
	 delay      1
       frame      data/chars/sarah/fall03.gif

anim special
	 jugglecost 2
#	 fastattack 1
	 energycost	5
	 mponly  	2

	hitfx		data/sounds/hit1.wav
	 loop       0
	 offset     240 204
	 bbox		0 0 0 0
	 delay      4
	sound		data/sounds/att1.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	196 	144 	53 		60 		24 		1 		0 		0 		25		15
       frame      data/chars/sarah/sp101.gif
       frame      data/chars/sarah/sp102.gif
       frame      data/chars/sarah/sp103.gif
       frame      data/chars/sarah/sp104.gif
	sound		data/sounds/att1.wav
       frame      data/chars/sarah/sp101.gif
       frame      data/chars/sarah/sp102.gif
       frame      data/chars/sarah/sp103.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/sarah/sp104.gif

	sound		data/sounds/att1.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	214 	124 	53 		60 		24 		1 		0 		0 		25		15
       frame      data/chars/sarah/sp105.gif
       frame      data/chars/sarah/sp106.gif
       frame      data/chars/sarah/sp107.gif
       frame      data/chars/sarah/sp108.gif
	sound		data/sounds/att1.wav
       frame      data/chars/sarah/sp105.gif
       frame      data/chars/sarah/sp106.gif
       frame      data/chars/sarah/sp107.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/sarah/sp108.gif

	sound		data/sounds/att1.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	225 	144 	53 		60 		24 		1 		0 		0 		25		15
       frame      data/chars/sarah/sp109.gif
       frame      data/chars/sarah/sp110.gif
       frame      data/chars/sarah/sp111.gif
       frame      data/chars/sarah/sp112.gif
	sound		data/sounds/att1.wav
       frame      data/chars/sarah/sp109.gif
       frame      data/chars/sarah/sp110.gif
       frame      data/chars/sarah/sp111.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/sarah/sp112.gif

	 delay      5
       frame      data/chars/sarah/a202.gif
       frame      data/chars/sarah/a203.gif
	 delay      15
       frame      data/chars/sarah/a204.gif



anim freespecial2
	 custknife	sword
	 throwframe 2
	 fastattack 1

	hitfx		data/sounds/hit1.wav
	sound		data/sounds/att1.wav
	 loop       0
	 offset     240 204
	 bbox		229 149 22 56
	 delay      6
       frame      data/chars/sarah/frsp101.gif
       frame      data/chars/sarah/frsp102.gif

	 delay      90
       frame      data/chars/sarah/frsp103.gif

	 delay      6
       frame      data/chars/sarah/a203.gif
	 delay      15
       frame      data/chars/sarah/a204.gif

anim freespecial3
	jumpframe 13 3.3 2
	landframe 22
	jugglecost 	5
	 fastattack 1
	hitflash	flash
	hitfx		data/sounds/hit1.wav

	 loop       0
	 offset     240 204
	 bbox		229 149 22 56
	 delay      2
	 move 4
       frame      data/chars/sarah/frsp201.gif
       frame      data/chars/sarah/frsp201.gif
       frame      data/chars/sarah/frsp201.gif
	 move 3
       frame      data/chars/sarah/frsp202.gif
       frame      data/chars/sarah/frsp202.gif
       frame      data/chars/sarah/frsp202.gif
	 move 2
	sound		data/sounds/att2.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	160 	44 		44 		5 		1 		0 		0 		25		15
       frame      data/chars/sarah/frsp203.gif
       frame      data/chars/sarah/frsp203.gif
       frame      data/chars/sarah/frsp203.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 move 1
       frame      data/chars/sarah/frsp204.gif
       frame      data/chars/sarah/frsp204.gif
       frame      data/chars/sarah/frsp204.gif
	 move 0
	 delay      6
       frame      data/chars/sarah/frsp205.gif

       frame      data/chars/sarah/frsp206.gif
	sound		data/sounds/att2.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	107 	33 		97 		5 		1 		0 		0 		25		15
       frame      data/chars/sarah/frsp207.gif
	 delay      12
       frame      data/chars/sarah/frsp208.gif
	 delay      6
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/sarah/frsp209.gif
       frame      data/chars/sarah/frsp210.gif
       frame      data/chars/sarah/frsp211.gif
       frame      data/chars/sarah/frsp212.gif
       frame      data/chars/sarah/frsp213.gif
	 delay      999
	sound		data/sounds/att2.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	111 	50 		93 		14 		1 		0 		0 		25		15
       frame      data/chars/sarah/frsp214.gif

	 delay      6
       frame      data/chars/sarah/frsp205.gif
	 delay      16
       frame      data/chars/sarah/rise01.gif


anim freespecial5
	 energycost	75
	 mponly  	1
	load		light
	subentity	light
	summonframe	1 240 190 0 1
	unsummonframe 999
	 loop       0
	 offset     240 204
	 bbox		0 0 0 0
	sound		data/sounds/magic.wav
	 delay      50
       frame      data/chars/sarah/magic01.gif
	 delay      8
#	 delay      380
       frame      data/chars/sarah/magic02.gif
	 delay      8
       frame      data/chars/sarah/magic01.gif









