name	edragonII
health	1
nolife  1
type	text
subtype noskip
setlayer 100
#type	npc
#subtype flydie
projectilehit 	obstacle enemy
hostile		obstacle enemy
candamage 	obstacle enemy
speed	0
nomove 1 1
noquake 1
falldie 1
shadow	0
remove 0
#antigravity 100

anim idle
#	flipframe 0
	load		magic
	subentity	magic
	summonframe	0 240 332 0 1
	unsummonframe 999
	loop	0
	bbox    	0 0 0 0
	hitflash	flash2
	offset     240 332

	delay	1
	frame	data/chars/magic/dragon/01.gif
	delay	11
	frame	data/chars/misc/empty.gif
	delay	2
	frame	data/chars/magic/dragon/01.gif
	delay	10
	frame	data/chars/misc/empty.gif
	delay	3
	frame	data/chars/magic/dragon/01.gif
	delay	9
	frame	data/chars/misc/empty.gif
	delay	4
	frame	data/chars/magic/dragon/01.gif
	delay	8
	frame	data/chars/misc/empty.gif
	delay	5
	frame	data/chars/magic/dragon/01.gif
	delay	7
	frame	data/chars/misc/empty.gif
	delay	6
	frame	data/chars/magic/dragon/01.gif
	delay	6
	frame	data/chars/misc/empty.gif
	delay	7
	frame	data/chars/magic/dragon/01.gif
	delay	5
	frame	data/chars/misc/empty.gif
	delay	8
	frame	data/chars/magic/dragon/01.gif
	delay	4
	frame	data/chars/misc/empty.gif
	delay	9
	frame	data/chars/magic/dragon/01.gif
	delay	3
	frame	data/chars/misc/empty.gif
	delay	10
	frame	data/chars/magic/dragon/01.gif
	delay	2
	frame	data/chars/misc/empty.gif
	delay	11
	frame	data/chars/magic/dragon/01.gif
	delay	1
	frame	data/chars/misc/empty.gif

	delay	12
	frame	data/chars/magic/dragon/01.gif
	frame	data/chars/magic/dragon/02.gif
	frame	data/chars/magic/dragon/03.gif
	frame	data/chars/magic/dragon/04.gif
	frame	data/chars/magic/dragon/05.gif
	delay	4
	frame	data/chars/magic/dragon/06.gif
	frame	data/chars/magic/dragon/07.gif
	frame	data/chars/magic/dragon/08.gif

	sound   data/sounds/dragon1.wav
	delay	4
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack9  	1	124	480		208 		100 		1 		1 		1 		0		175
	frame	data/chars/magic/dragon/09.gif
	frame	data/chars/magic/dragon/10.gif
	frame	data/chars/magic/dragon/11.gif
	frame	data/chars/magic/dragon/12.gif
	frame	data/chars/magic/dragon/13.gif
	frame	data/chars/magic/dragon/09.gif
	frame	data/chars/magic/dragon/10.gif
	frame	data/chars/magic/dragon/11.gif
	frame	data/chars/magic/dragon/12.gif
	frame	data/chars/magic/dragon/13.gif
	frame	data/chars/magic/dragon/09.gif
	frame	data/chars/magic/dragon/10.gif
	frame	data/chars/magic/dragon/11.gif
	frame	data/chars/magic/dragon/12.gif
	frame	data/chars/magic/dragon/13.gif
	frame	data/chars/magic/dragon/09.gif
	frame	data/chars/magic/dragon/10.gif
	frame	data/chars/magic/dragon/11.gif
	frame	data/chars/magic/dragon/12.gif
	frame	data/chars/magic/dragon/13.gif
	frame	data/chars/magic/dragon/09.gif
	frame	data/chars/magic/dragon/10.gif
	frame	data/chars/magic/dragon/11.gif
	frame	data/chars/magic/dragon/12.gif
	frame	data/chars/magic/dragon/13.gif
	frame	data/chars/magic/dragon/09.gif
	frame	data/chars/magic/dragon/10.gif
	frame	data/chars/magic/dragon/11.gif
	frame	data/chars/magic/dragon/12.gif
	frame	data/chars/magic/dragon/13.gif
	frame	data/chars/magic/dragon/09.gif
	frame	data/chars/magic/dragon/10.gif
	frame	data/chars/magic/dragon/11.gif
	frame	data/chars/magic/dragon/12.gif
	frame	data/chars/magic/dragon/13.gif
	frame	data/chars/magic/dragon/09.gif
	frame	data/chars/magic/dragon/10.gif
	frame	data/chars/magic/dragon/11.gif
	frame	data/chars/magic/dragon/12.gif
	frame	data/chars/magic/dragon/13.gif
	frame	data/chars/magic/dragon/09.gif
	frame	data/chars/magic/dragon/10.gif
	frame	data/chars/magic/dragon/11.gif
	frame	data/chars/magic/dragon/12.gif
	frame	data/chars/magic/dragon/13.gif
	frame	data/chars/magic/dragon/09.gif
	frame	data/chars/magic/dragon/10.gif
	frame	data/chars/magic/dragon/11.gif
	frame	data/chars/magic/dragon/12.gif
	frame	data/chars/magic/dragon/13.gif
	frame	data/chars/magic/dragon/09.gif
	frame	data/chars/magic/dragon/10.gif
	frame	data/chars/magic/dragon/11.gif
	frame	data/chars/magic/dragon/12.gif
	frame	data/chars/magic/dragon/13.gif
	frame	data/chars/magic/dragon/09.gif
	frame	data/chars/magic/dragon/10.gif
	frame	data/chars/magic/dragon/11.gif
	frame	data/chars/magic/dragon/12.gif
	frame	data/chars/magic/dragon/13.gif
	frame	data/chars/magic/dragon/09.gif
	frame	data/chars/magic/dragon/10.gif
	frame	data/chars/magic/dragon/11.gif
	frame	data/chars/magic/dragon/12.gif
	frame	data/chars/magic/dragon/13.gif
	frame	data/chars/magic/dragon/09.gif
	frame	data/chars/magic/dragon/10.gif
	frame	data/chars/magic/dragon/11.gif
	frame	data/chars/magic/dragon/12.gif
	frame	data/chars/magic/dragon/13.gif
	frame	data/chars/magic/dragon/09.gif
	frame	data/chars/magic/dragon/10.gif
	frame	data/chars/magic/dragon/11.gif
	frame	data/chars/magic/dragon/12.gif
	frame	data/chars/magic/dragon/13.gif
	frame	data/chars/magic/dragon/09.gif
	frame	data/chars/magic/dragon/10.gif
	frame	data/chars/magic/dragon/11.gif
	frame	data/chars/magic/dragon/12.gif
	frame	data/chars/magic/dragon/13.gif
	frame	data/chars/magic/dragon/09.gif
	frame	data/chars/magic/dragon/10.gif
	frame	data/chars/magic/dragon/11.gif
	frame	data/chars/magic/dragon/12.gif
	frame	data/chars/magic/dragon/13.gif
	frame	data/chars/magic/dragon/09.gif
	frame	data/chars/magic/dragon/10.gif
	frame	data/chars/magic/dragon/11.gif
	frame	data/chars/magic/dragon/12.gif
	frame	data/chars/magic/dragon/13.gif

	delay	4
	 attack9  	0	0	0		0 		0 		0 		0 		0 		0		0
	frame	data/chars/magic/dragon/14.gif
	frame	data/chars/magic/dragon/15.gif
	frame	data/chars/magic/dragon/16.gif
	frame	data/chars/magic/dragon/17.gif
	frame	data/chars/magic/dragon/18.gif
	delay	12
	frame	data/chars/magic/dragon/05.gif
	frame	data/chars/magic/dragon/04.gif
	frame	data/chars/magic/dragon/03.gif
	frame	data/chars/magic/dragon/02.gif
	frame	data/chars/magic/dragon/01.gif

	delay	11
	frame	data/chars/magic/dragon/01.gif
	delay	1
	frame	data/chars/misc/empty.gif
	delay	10
	frame	data/chars/magic/dragon/01.gif
	delay	2
	frame	data/chars/misc/empty.gif
	delay	9
	frame	data/chars/magic/dragon/01.gif
	delay	3
	frame	data/chars/misc/empty.gif
	delay	8
	frame	data/chars/magic/dragon/01.gif
	delay	4
	frame	data/chars/misc/empty.gif
	delay	7
	frame	data/chars/magic/dragon/01.gif
	delay	5
	frame	data/chars/misc/empty.gif
	delay	6
	frame	data/chars/magic/dragon/01.gif
	delay	6
	frame	data/chars/misc/empty.gif
	delay	5
	frame	data/chars/magic/dragon/01.gif
	delay	7
	frame	data/chars/misc/empty.gif
	delay	4
	frame	data/chars/magic/dragon/01.gif
	delay	8
	frame	data/chars/misc/empty.gif
	delay	3
	frame	data/chars/magic/dragon/01.gif
	delay	9
	frame	data/chars/misc/empty.gif
	delay	2
	frame	data/chars/magic/dragon/01.gif
	delay	10
	frame	data/chars/misc/empty.gif
	delay	1
	frame	data/chars/magic/dragon/01.gif
	delay	11
	frame	data/chars/misc/empty.gif

	delay   5
	move 1000
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif

anim fall
	loop	0
	delay   2
	offset	30 30
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif

anim death
	loop	0
	delay   2
	offset	30 30
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif



