name	    		Giliusn
type	    		npc
projectilehit 	obstacle enemy
hostile		obstacle enemy
candamage 	obstacle enemy
health	    	115
#mpset			100	2	0	0	100	0
mp          	150
nolife		1
speed	    		9
running		24	4.0	2	0	0
jumpspeed	    	10
jumpheight   	3.3
jumpmove 		3
turndelay 		12
mprate		0
grabdistance	20
grabfinish		1
grabback		0
antigravity 	10
bounce		1
noquake     	1
gfxshadow		1
shadow		2
diesound    	data/sounds/die_gi.wav
flash 		flash
bflash 		guard
dust    		dust
toflip		1
modelflag	3
load			iceberg
parrow		data/chars/misc/parrow/parrow1.gif -240 -204
parrow2		data/chars/misc/parrow/parrow2.gif -240 -204
parrow3		data/chars/misc/parrow/parrow3.gif -240 -204
parrow4		data/chars/misc/parrow/parrow4.gif -240 -204

com  f b b a  	freespecial2
com  f d f a  	freespecial3
com  a2		freespecial5

atchain     	1 2 2 3 0 4 5 0 6
combostyle		1
nodieblink		1
makeinv     	5 0 
falldie 		2
riseinv 		1 1

icon	      data/chars/gilius/icon.gif
icondie     data/chars/gilius/icond.gif

palette data/chars/gilius/gilius.gif #1

remap	data/chars/gilius/alter01.gif   data/chars/gilius/alter02.gif   
remap	data/chars/gilius/alter01.gif   data/chars/gilius/alter03.gif   
remap	data/chars/gilius/alter01.gif   data/chars/gilius/alter04.gif   

weapons     gilius1 gilius2 gilius3 gilius4 gilius

#-------Select screen!

anim waiting
	 loop       1
	 offset     240 204
	 delay      6
       frame      data/chars/gilius/sel01.gif
       frame      data/chars/gilius/sel02.gif
       frame      data/chars/gilius/sel03.gif
       frame      data/chars/gilius/sel04.gif

anim select
	 loop       0
	 offset     240 204

#	 sound   	data/sounds/punch.wav
	 delay      4
       frame      data/chars/gilius/sel05.gif
       frame      data/chars/gilius/sel06.gif

       frame      data/chars/gilius/sel07.gif
       frame      data/chars/gilius/sel08.gif
       frame      data/chars/gilius/sel07.gif
       frame      data/chars/gilius/sel08.gif
       frame      data/chars/gilius/sel07.gif
       frame      data/chars/gilius/sel08.gif
       frame      data/chars/gilius/sel07.gif
	 delay      16
       frame      data/chars/gilius/sel08.gif


#-------Moves

anim spawn
	 loop       0
	 offset     240 204
	 bbox		229 149 22 56
	 delay      1
       frame      data/chars/gilius/idle01.gif
@script
    void self = getlocalvar("self");

    changeentityproperty(self, "mp", 0); //Empty MP bar
@end_script
	 delay      1
       frame      data/chars/gilius/idle01.gif

anim respawn
	 loop       0
	 offset     240 204
	 bbox		229 149 22 56
	 delay      1
       frame      data/chars/gilius/rise01.gif
@script
    void self = getlocalvar("self");

    changeentityproperty(self, "mp", 0); //Empty MP bar
@end_script
	 delay      20
       frame      data/chars/gilius/rise01.gif


anim idle
	 loop       1
	 offset     240 204
	 bbox		229 149 22 56
	 delay      8
       frame      data/chars/gilius/idle01.gif

anim walk
	 loop       1
	 offset     240 204
	 bbox		229 149 22 56
	 delay      12
       frame      data/chars/gilius/walk01.gif
       frame      data/chars/gilius/walk02.gif
       frame      data/chars/gilius/walk03.gif
       frame      data/chars/gilius/walk04.gif

anim up
	 loop       1
	 offset     240 204
	 bbox		229 149 22 56
	 delay      12
       frame      data/chars/gilius/walk05.gif
       frame      data/chars/gilius/walk06.gif
       frame      data/chars/gilius/walk07.gif
       frame      data/chars/gilius/walk08.gif

anim run
	 loop       1
	 offset     240 204
	 bbox		229 149 22 56
	 delay      10
	sound		data/sounds/run2.wav
       frame      data/chars/gilius/run01.gif
       frame      data/chars/gilius/run02.gif
	sound		data/sounds/run2.wav
       frame      data/chars/gilius/run03.gif
       frame      data/chars/gilius/run04.gif

anim runattack
	followanim	1
	followcond	1
	jumpframe	0 1.5 3
	landframe	1
	jugglecost 	99
#	fastattack	1
	hitflash	flash2
	sound		data/sounds/att1.wav
	hitfx		data/sounds/hitrun.wav
	 loop       0
	 offset     240 204
	 bbox		229 149 22 56
	 delay      999
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	227 	159 	38 		45 		18 		1 		0 		0 		20		15
       frame      data/chars/gilius/ar101.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      8
       frame      data/chars/gilius/rise01.gif

anim follow1
	jugglecost 	99
	followanim	1
	followcond	1
	landframe	1
	jumpframe	0 1.0 -0.5
	landframe	1
	jugglecost 	8
#	fastattack	1

	 loop       0
	 offset     240 204
	 bbox		229 149 22 56
	 delay      999
       frame      data/chars/gilius/ar101.gif
	 delay      16
       frame      data/chars/gilius/rise01.gif

anim runjumpattack
	jugglecost 	99
#	 fastattack 1
	sound		data/sounds/att1.wav
	hitfx		data/sounds/hit1.wav

	 loop       0
	 offset     240 204
	 bbox		229 149 22 56
	 delay      5
       frame      data/chars/gilius/aj101.gif
	 frame	data/chars/gilius/aj102.gif
	 delay      999
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	152 	20 		52		18 		1 		0 		0 		20		15
       frame      data/chars/gilius/aj201.gif

anim get
	 loop       0
	 offset     240 204
	 delay      30
       frame      data/chars/gilius/rise01.gif

anim walkoff
	 loop       0
	 landframe	1
	 offset     240 204
	 bbox		229 149 22 56
	 delay      999
       frame      data/chars/gilius/jump02.gif
	 delay      15
       frame      data/chars/gilius/rise01.gif

anim attack1
	jugglecost 	2
#	cancel{#}	{start frame} 	{end frame} {didhit?} 	{sequence of inputs} 	{freespecial#}
	cancel 	0 			99 		1 		f b b a 			freespecial2
	cancel 	0 			99 		1 		f d f a 			freespecial3
#	 fastattack 1
	sound		data/sounds/att1.wav
	hitfx		data/sounds/hit1.wav

	 loop       0
	 offset     240 204
	 bbox		229 149 22 56
	 delay      5
       frame      data/chars/gilius/a101.gif
       frame      data/chars/gilius/a102.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	168 	55 		36 		10 		0 		0 		0 		20		15
       frame      data/chars/gilius/a103.gif
       frame      data/chars/gilius/a104.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      15
       frame      data/chars/gilius/a105.gif

anim attack2
	 range 0 31
	jugglecost 	2
#	cancel{#}	{start frame} 	{end frame} {didhit?} 	{sequence of inputs} 	{freespecial#}
	cancel 	0 			99 		1 		f b b a 			freespecial2
	cancel 	0 			99 		1 		f d f a 			freespecial3
#	 fastattack 1
	hitflash	flash2
	sound		data/sounds/att1.wav
	hitfx		data/sounds/hit2.wav
	 loop       0
	 offset     240 204
	 bbox		229 149 22 56
	 delay      8
       frame      data/chars/gilius/th101.gif
       frame      data/chars/gilius/th102.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	240 	161 	31 		43 		10 		0 		0 		0 		20		0
       frame      data/chars/gilius/th103.gif
       frame      data/chars/gilius/idle01.gif

anim attack3
	 range 0 31
	jugglecost 	2
#	cancel{#}	{start frame} 	{end frame} {didhit?} 	{sequence of inputs} 	{freespecial#}
	cancel 	0 			99 		1 		f b b a 			freespecial2
	cancel 	0 			99 		1 		f d f a 			freespecial3
#	 fastattack 1
	hitflash	flash2
	sound		data/sounds/att1.wav
	hitfx		data/sounds/hit3.wav
	 loop       0
	 offset     240 204
	 bbox		229 149 22 56
	 delay      8
       frame      data/chars/gilius/th201.gif
       frame      data/chars/gilius/th202.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	240 	158 	53 		46 		18 		1 		0 		0 		20		0
	 delay      25
       frame      data/chars/gilius/th203.gif
	 delay      8
       frame      data/chars/gilius/th202.gif
       frame      data/chars/gilius/th201.gif
       frame      data/chars/gilius/idle01.gif

anim attack4
	 range 32 55
	jugglecost 	2
#	cancel{#}	{start frame} 	{end frame} {didhit?} 	{sequence of inputs} 	{freespecial#}
	cancel 	0 			99 		1 		f b b a 			freespecial2
	cancel 	0 			99 		1 		f d f a 			freespecial3
#	 fastattack 1
	sound		data/sounds/att1.wav
	hitfx		data/sounds/hit1.wav

	 loop       0
	 offset     240 204
	 bbox		229 149 22 56
	 delay      5
       frame      data/chars/gilius/a105.gif
       frame      data/chars/gilius/a104.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	168 	55 		36 		10 		0 		0 		0 		20		15
       frame      data/chars/gilius/a201.gif
       frame      data/chars/gilius/a202.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      15
       frame      data/chars/gilius/a203.gif

anim attack5
	 range 32 60
	jugglecost 	2
#	cancel{#}	{start frame} 	{end frame} {didhit?} 	{sequence of inputs} 	{freespecial#}
	cancel 	0 			99 		1 		f b b a 			freespecial2
	cancel 	0 			99 		1 		f d f a 			freespecial3
#	 fastattack 1
	sound		data/sounds/att1.wav
	hitfx		data/sounds/hit3.wav

	 loop       0
	 offset     240 204
	 bbox		229 149 22 56
	 delay      5
       frame      data/chars/gilius/a301.gif
       frame      data/chars/gilius/a302.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	128 	60 		76 		18 		1 		0 		0 		20		15
       frame      data/chars/gilius/a303.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      30
       frame      data/chars/gilius/a304.gif
	 delay      5
       frame      data/chars/gilius/a302.gif
       frame      data/chars/gilius/a301.gif

anim attack6
	 range 61 75
	jugglecost 	2
#	cancel{#}	{start frame} 	{end frame} {didhit?} 	{sequence of inputs} 	{freespecial#}
	cancel 	0 			99 		1 		f b b a 			freespecial2
	cancel 	0 			99 		1 		f d f a 			freespecial3
#	 fastattack 1
	hitflash	flash2
	sound		data/sounds/att1.wav
	hitfx		data/sounds/hit3.wav

	 loop       0
	 offset     240 204
	 bbox		229 149 22 56
	 delay      5
       frame      data/chars/gilius/a401.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	163 	65 		41 		18 		1 		0 		0 		20		15
	 delay      12
       frame      data/chars/gilius/a402.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      15
       frame      data/chars/gilius/a401.gif

anim jump
	 loop       0
	 offset     240 204
	 bbox		229 149 22 56
	 delay      35
       frame      data/chars/gilius/jump01.gif
	 delay      999
       frame      data/chars/gilius/jump02.gif

anim jumpattack
	cancel 0 99 0 a Freespecial4
	jugglecost 	99
#	 fastattack 1
	sound		data/sounds/att1.wav
	hitfx		data/sounds/hit1.wav

	 loop       0
	 offset     240 204
	 bbox		229 149 22 56
	 delay      5
       frame      data/chars/gilius/aj101.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	127 	55 		85		18 		1 		0 		0 		20		15
	 frame	data/chars/gilius/aj102.gif
	 delay      15
	 frame	data/chars/gilius/aj103.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      999
       frame      data/chars/gilius/jump01.gif

anim freespecial4
	jugglecost 	99
#	 fastattack 1
	sound		data/sounds/att1.wav
	hitfx		data/sounds/hit1.wav

	 loop       0
	 offset     240 204
	 bbox		229 149 22 56
	 delay      5
       frame      data/chars/gilius/jump01.gif
	 delay      5
       frame      data/chars/gilius/aj101.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	127 	55 		85		18 		1 		0 		0 		20		15
	 frame	data/chars/gilius/aj102.gif
	 delay      15
	 frame	data/chars/gilius/aj103.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      999
       frame      data/chars/gilius/jump01.gif


anim grab
	 loop       0
	 offset     240 204
	 bbox		229 149 22 56
	 delay      6
       frame      data/chars/gilius/idle01.gif

anim grabattack
#	 fastattack 1
	 loop       0
	 offset     240 204
	 bbox		0 0 0 0
	 hitfx   	data/sounds/empty.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack15  	195 	135 	86 		69 		0 		0 		0 		1 		0		0
	 delay      25
       frame      data/chars/gilius/th301.gif
	 attack15  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
	 delay      40
       frame      data/chars/gilius/th302.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack15  	195 	135 	86 		69 		9 		1 		0 		1 		0		0
	 damageonlanding	9	1
	sound		data/sounds/att1.wav
	 delay      75
       frame      data/chars/gilius/th303.gif

anim grabattack2
#	 fastattack 1
	 flipframe	1
	 loop       0
	 offset     240 204
	 bbox		0 0 0 0
	 hitfx   	data/sounds/empty.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack16  	195 	135 	86 		69 		0 		0 		0 		1 		0		0
	 delay      25
       frame      data/chars/gilius/th301.gif
	 attack16  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
	 delay      40
       frame      data/chars/gilius/th302.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack16  	195 	135 	86 		69 		9 		1 		0 		1 		0		0
	 damageonlanding	9	1
	sound		data/sounds/att1.wav
	 delay      75
       frame      data/chars/gilius/th303.gif

anim grabforward
#	 fastattack 1
	 loop       0
	 offset     240 204
	 bbox		0 0 0 0
	 hitfx   	data/sounds/empty.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack15  	195 	135 	86 		69 		0 		0 		0 		1 		0		0
	 delay      25
       frame      data/chars/gilius/th301.gif
	 attack15  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
	 delay      40
       frame      data/chars/gilius/th302.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack15  	195 	135 	86 		69 		9 		1 		0 		1 		0		0
	 damageonlanding	9	1
	sound		data/sounds/att1.wav
	 delay      75
       frame      data/chars/gilius/th303.gif

anim grabup
#	 fastattack 1
	 loop       0
	 offset     240 204
	 bbox		0 0 0 0
	 hitfx   	data/sounds/empty.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack15  	195 	135 	86 		69 		0 		0 		0 		1 		0		0
	 delay      25
       frame      data/chars/gilius/th301.gif
	 attack15  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
	 delay      40
       frame      data/chars/gilius/th302.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack15  	195 	135 	86 		69 		9 		1 		0 		1 		0		0
	 damageonlanding	9	1
	sound		data/sounds/att1.wav
	 delay      75
       frame      data/chars/gilius/th303.gif

anim grabbackward
#	 fastattack 1
	 flipframe	1
	 loop       0
	 offset     240 204
	 bbox		0 0 0 0
	 hitfx   	data/sounds/empty.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack16  	195 	135 	86 		69 		0 		0 		0 		1 		0		0
	 delay      25
       frame      data/chars/gilius/th301.gif
	 attack16  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
	 delay      40
       frame      data/chars/gilius/th302.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack16  	195 	135 	86 		69 		9 		1 		0 		1 		0		0
	 damageonlanding	9	1
	sound		data/sounds/att1.wav
	 delay      75
       frame      data/chars/gilius/th303.gif

anim grabdown
#	 fastattack 1
	 flipframe	1
	 loop       0
	 offset     240 204
	 bbox		0 0 0 0
	 hitfx   	data/sounds/empty.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack16  	195 	135 	86 		69 		0 		0 		0 		1 		0		0
	 delay      25
       frame      data/chars/gilius/th301.gif
	 attack16  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
	 delay      40
       frame      data/chars/gilius/th302.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack16  	195 	135 	86 		69 		9 		1 		0 		1 		0		0
	 damageonlanding	9	1
	sound		data/sounds/att1.wav
	 delay      75
       frame      data/chars/gilius/th303.gif


anim attackbackward
	loop	0
	delay	50
	counterframe 0 1 0
	followanim 3
	 offset     240 204
	 bbox		229 149 22 56
	frame	data/chars/gilius/block01.gif

anim follow3
	loop	0
	bbox	0 0 0 0
	sound   data/sounds/block1.wav

	delay	4
	 offset     240 204
	frame	data/chars/gilius/block01.gif
	 offset     242 204
	frame	data/chars/gilius/block01.gif
	 offset     240 204
	frame	data/chars/gilius/block01.gif
	 offset     242 204
	frame	data/chars/gilius/block01.gif
	 offset     240 204
	frame	data/chars/gilius/block01.gif
	 offset     242 204
	frame	data/chars/gilius/block01.gif

	delay	2
	move -10
	 offset     240 204
	frame	data/chars/gilius/block01.gif
	move -8
	frame	data/chars/gilius/block01.gif
	move -8
	frame	data/chars/gilius/block01.gif
	move -6
	frame	data/chars/gilius/a302.gif
	move -6
	frame	data/chars/gilius/a302.gif
	move -5
	frame	data/chars/gilius/a301.gif
	move -4
	frame	data/chars/gilius/a301.gif
	move -2
	frame	data/chars/gilius/th101.gif
	move -2
	frame	data/chars/gilius/th101.gif
	move 0
	delay	22
	frame	data/chars/gilius/th101.gif

#anim riseattack1

#-----------------NORMAL GRAB 01-----------------#

anim pain
	 loop       0
	 offset     240 204
	 bbox		229 149 22 56
	 delay      8
       frame      data/chars/gilius/rise01.gif
	 delay      50
       frame      data/chars/gilius/pain03.gif

anim fall
	 landframe  1
	 loop       0
	 offset     240 204
	 delay      999
	 bbox		0 0 0 0
       frame      data/chars/gilius/fall01.gif
	 delay      8
       frame      data/chars/gilius/fall02.gif
       frame      data/chars/gilius/fall03.gif
       frame      data/chars/gilius/fall02.gif
	 delay      1
       frame      data/chars/gilius/fall03.gif


#-----------------NORMAL GRAB 01-----------------#

#-----------------NORMAL PUNCH 01-----------------#

anim pain2
	 loop       0
	 offset     240 204
	 bbox		229 149 22 56
	 delay      8
       frame      data/chars/gilius/pain01.gif
	 delay      50
       frame      data/chars/gilius/pain02.gif

anim fall2
	 landframe  1
	 loop       0
	 offset     240 204
	 delay      999
	 bbox		0 0 0 0
       frame      data/chars/gilius/fall01.gif
	 delay      8
       frame      data/chars/gilius/fall02.gif
       frame      data/chars/gilius/fall03.gif
       frame      data/chars/gilius/fall02.gif
	 delay      1
       frame      data/chars/gilius/fall03.gif


#-----------------NORMAL PUNCH 01-----------------#

#-----------------NORMAL PUNCH 02-----------------#

anim pain3
	 loop       0
	 offset     240 204
	 bbox		229 149 22 56
	 delay      8
       frame      data/chars/gilius/pain02.gif
	 delay      50
       frame      data/chars/gilius/pain01.gif

anim fall3
	 landframe  1
	 loop       0
	 offset     240 204
	 delay      999
	 bbox		0 0 0 0
       frame      data/chars/gilius/fall01.gif
	 delay      8
       frame      data/chars/gilius/fall02.gif
       frame      data/chars/gilius/fall03.gif
       frame      data/chars/gilius/fall02.gif
	 delay      1
       frame      data/chars/gilius/fall03.gif

#-----------------NORMAL PUNCH 02-----------------#

#-----------------AX THROW 01-----------------#

anim pain4
	 flipframe	1 
	 loop       0
	 offset     240 204
	 bbox		195 135 86 69
	 delay      25
       frame      data/chars/gilius/pain03.gif
	 delay      40
	 bbox		0 0 0 0
	 offset     260 204
       frame      data/chars/gilius/ax01.gif
	 bbox		195 135 86 69
	 offset     240 204
       frame      data/chars/gilius/ax02.gif

anim fall4
	 flipframe	0 
	 jumpframe 	0 2.5 2
	 landframe  2
	 loop       0
	 offset     260 204
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	256	122	61		55		5 		1 		1 		0 		50
	 bbox		0 0 0 0
	 delay      35
       frame      data/chars/gilius/ax02.gif
	 delay      999
       frame      data/chars/gilius/ax03.gif
	 offset     240 204
	 delay      8
       frame      data/chars/gilius/fall02.gif
       frame      data/chars/gilius/fall03.gif
       frame      data/chars/gilius/fall02.gif
	 delay      1
       frame      data/chars/gilius/fall03.gif

#-----------------AX THROW 01-----------------#

#-----------------AX THROW 02-----------------#

anim pain5
#	 flipframe	1 
	 loop       0
	 offset     240 204
	 bbox		195 135 86 69
	 delay      25
       frame      data/chars/gilius/pain03.gif
	 delay      40
	 bbox		0 0 0 0
	 offset     220 204
       frame      data/chars/gilius/ax01.gif
	 bbox		195 135 86 69
	 offset     220 204
       frame      data/chars/gilius/ax02.gif

anim fall5
#	 flipframe	0 
	 jumpframe 	0 2.5 2
	 landframe  2
	 loop       0
	 offset     260 204
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	256	122	61		55		5 		1 		1 		0 		50
	 bbox		0 0 0 0
	 delay      35
       frame      data/chars/gilius/ax02.gif
	 delay      999
       frame      data/chars/gilius/ax03.gif
	 offset     240 204
	 delay      8
       frame      data/chars/gilius/fall02.gif
       frame      data/chars/gilius/fall03.gif
       frame      data/chars/gilius/fall02.gif
	 delay      1
       frame      data/chars/gilius/fall03.gif

#-----------------AX THROW 02-----------------#

#-----------------MAGIC HURRICANE-----------------#

anim pain6
	 loop       0
	 offset     240 204
	 bbox		229 149 22 56
	 delay      8
       frame      data/chars/gilius/pain01.gif
	 delay      50
       frame      data/chars/gilius/pain02.gif

anim fall6
	 jumpframe 	0 6 0
	 landframe  44
	 loop       0
	 offset     240 204
	 delay      4
	 bbox		0 0 0 0

       frame      data/chars/gilius/pain01.gif
       frame      data/chars/gilius/hurr01.gif
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/gilius/hurr02.gif
       frame      data/chars/gilius/pain01.gif
       frame      data/chars/gilius/hurr01.gif
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/gilius/hurr02.gif
       frame      data/chars/gilius/pain01.gif
       frame      data/chars/gilius/hurr01.gif
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/gilius/hurr02.gif
       frame      data/chars/gilius/pain01.gif
       frame      data/chars/gilius/hurr01.gif
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/gilius/hurr02.gif

       frame      data/chars/gilius/hurr03.gif
       frame      data/chars/gilius/hurr04.gif
       frame      data/chars/gilius/hurr05.gif
       frame      data/chars/gilius/hurr06.gif
       frame      data/chars/gilius/hurr03.gif
       frame      data/chars/gilius/hurr04.gif
       frame      data/chars/gilius/hurr05.gif
       frame      data/chars/gilius/hurr06.gif
       frame      data/chars/gilius/hurr03.gif
       frame      data/chars/gilius/hurr04.gif
       frame      data/chars/gilius/hurr05.gif
       frame      data/chars/gilius/hurr06.gif
       frame      data/chars/gilius/hurr03.gif
       frame      data/chars/gilius/hurr04.gif
       frame      data/chars/gilius/hurr05.gif
       frame      data/chars/gilius/hurr06.gif
       frame      data/chars/gilius/hurr03.gif
       frame      data/chars/gilius/hurr04.gif
       frame      data/chars/gilius/hurr05.gif
       frame      data/chars/gilius/hurr06.gif
       frame      data/chars/gilius/hurr03.gif
       frame      data/chars/gilius/hurr04.gif
       frame      data/chars/gilius/hurr05.gif
       frame      data/chars/gilius/hurr06.gif
       frame      data/chars/gilius/hurr03.gif
       frame      data/chars/gilius/hurr04.gif
       frame      data/chars/gilius/hurr05.gif
       frame      data/chars/gilius/hurr06.gif

	 delay      1
       frame      data/chars/gilius/fall03.gif


#-----------------MAGIC HURRICANE-----------------#

#-----------------MAGIC LIGHTNING-----------------#

anim pain7
	 loop       0
	 offset     240 204
	 bbox		0 0 0 0
	 delay      2
       frame      data/chars/gilius/pain01.gif
	 delay      2
       frame      data/chars/gilius/pain01.gif
       frame      data/chars/gilius/shock01.gif
       frame      data/chars/gilius/pain01.gif
       frame      data/chars/gilius/shock04.gif
       frame      data/chars/gilius/pain01.gif
       frame      data/chars/gilius/shock02.gif
       frame      data/chars/gilius/pain01.gif
       frame      data/chars/gilius/shock05.gif
       frame      data/chars/gilius/pain01.gif
       frame      data/chars/gilius/shock03.gif
       frame      data/chars/gilius/pain01.gif
       frame      data/chars/gilius/shock06.gif
       frame      data/chars/gilius/pain01.gif
       frame      data/chars/gilius/shock01.gif
       frame      data/chars/gilius/pain01.gif
       frame      data/chars/gilius/shock04.gif
       frame      data/chars/gilius/pain01.gif
       frame      data/chars/gilius/shock02.gif
       frame      data/chars/gilius/pain01.gif
       frame      data/chars/gilius/shock05.gif
       frame      data/chars/gilius/pain01.gif
       frame      data/chars/gilius/shock03.gif
       frame      data/chars/gilius/pain01.gif
       frame      data/chars/gilius/shock06.gif


anim fall7
	 landframe  25
	 loop       0
	 offset     240 204
	 bbox		0 0 0 0
	 delay      2
       frame      data/chars/gilius/pain01.gif
	 delay      2
       frame      data/chars/gilius/pain01.gif
       frame      data/chars/gilius/shock01.gif
       frame      data/chars/gilius/pain01.gif
       frame      data/chars/gilius/shock04.gif
       frame      data/chars/gilius/pain01.gif
       frame      data/chars/gilius/shock02.gif
       frame      data/chars/gilius/pain01.gif
       frame      data/chars/gilius/shock05.gif
       frame      data/chars/gilius/pain01.gif
       frame      data/chars/gilius/shock03.gif
       frame      data/chars/gilius/pain01.gif
       frame      data/chars/gilius/shock06.gif
       frame      data/chars/gilius/pain01.gif
       frame      data/chars/gilius/shock01.gif
       frame      data/chars/gilius/pain01.gif
       frame      data/chars/gilius/shock04.gif
       frame      data/chars/gilius/pain01.gif
       frame      data/chars/gilius/shock02.gif
       frame      data/chars/gilius/pain01.gif
       frame      data/chars/gilius/shock05.gif
       frame      data/chars/gilius/pain01.gif
       frame      data/chars/gilius/shock03.gif
       frame      data/chars/gilius/pain01.gif
       frame      data/chars/gilius/shock06.gif

	 delay      8
       frame      data/chars/gilius/fall02.gif
       frame      data/chars/gilius/fall03.gif
       frame      data/chars/gilius/fall02.gif
	 delay      1
       frame      data/chars/gilius/fall03.gif


#-----------------MAGIC LIGHTNING-----------------#

#-----------------MAGIC POISON-----------------#

anim pain8
	 loop       0
	 offset     240 204
	 bbox		0 0 0 0
	 delay      2
       frame      data/chars/gilius/pain02.gif
	 delay      2
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/gilius/venom01.gif
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/gilius/venom02.gif
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/gilius/venom03.gif
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/gilius/venom04.gif
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/gilius/venom05.gif
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/gilius/venom06.gif
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/gilius/venom07.gif
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/gilius/venom08.gif
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/gilius/venom09.gif
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/gilius/venom01.gif
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/gilius/venom02.gif
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/gilius/venom03.gif
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/gilius/venom04.gif
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/gilius/venom05.gif
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/gilius/venom06.gif
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/gilius/venom07.gif
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/gilius/venom08.gif
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/gilius/venom09.gif
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/gilius/venom01.gif
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/gilius/venom02.gif
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/gilius/venom03.gif
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/gilius/venom04.gif
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/gilius/venom05.gif
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/gilius/venom06.gif
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/gilius/venom07.gif
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/gilius/venom08.gif
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/gilius/venom09.gif
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/gilius/venom01.gif
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/gilius/venom02.gif
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/gilius/venom03.gif
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/gilius/venom04.gif
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/gilius/venom05.gif
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/gilius/venom06.gif
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/gilius/venom07.gif
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/gilius/venom08.gif
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/gilius/venom09.gif


anim fall8
	 landframe  37
	 loop       0
	 offset     240 204
	 bbox		0 0 0 0
	 delay      2
       frame      data/chars/gilius/pain02.gif
	 delay      2
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/gilius/venom01.gif
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/gilius/venom02.gif
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/gilius/venom03.gif
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/gilius/venom04.gif
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/gilius/venom05.gif
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/gilius/venom06.gif
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/gilius/venom07.gif
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/gilius/venom08.gif
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/gilius/venom09.gif
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/gilius/venom01.gif
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/gilius/venom02.gif
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/gilius/venom03.gif
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/gilius/venom04.gif
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/gilius/venom05.gif
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/gilius/venom06.gif
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/gilius/venom07.gif
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/gilius/venom08.gif
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/gilius/venom09.gif

	 delay      8
       frame      data/chars/gilius/fall02.gif
       frame      data/chars/gilius/fall03.gif
       frame      data/chars/gilius/fall02.gif
	 delay      1
       frame      data/chars/gilius/fall03.gif

#-----------------MAGIC POISON-----------------#

#-----------------MAGIC BURN-----------------#

anim pain9
	 loop       0
	 offset     240 204
	 bbox		0 0 0 0
	 delay      2
       frame      data/chars/gilius/pain01.gif
	 delay      2
       frame      data/chars/misc/burn/01.gif
       frame      data/chars/misc/burn/01.gif
       frame      data/chars/misc/burn/02.gif
       frame      data/chars/misc/burn/02.gif
       frame      data/chars/misc/burn/03.gif
       frame      data/chars/misc/burn/03.gif
       frame      data/chars/misc/burn/04.gif
       frame      data/chars/misc/burn/04.gif
       frame      data/chars/misc/burn/01.gif
       frame      data/chars/misc/burn/01.gif
       frame      data/chars/misc/burn/02.gif
       frame      data/chars/misc/burn/02.gif
       frame      data/chars/misc/burn/03.gif
       frame      data/chars/misc/burn/03.gif
       frame      data/chars/misc/burn/04.gif
       frame      data/chars/misc/burn/04.gif
       frame      data/chars/misc/burn/01.gif
       frame      data/chars/misc/burn/01.gif
       frame      data/chars/misc/burn/02.gif
       frame      data/chars/misc/burn/02.gif
       frame      data/chars/misc/burn/03.gif
       frame      data/chars/misc/burn/03.gif
       frame      data/chars/misc/burn/04.gif
       frame      data/chars/misc/burn/04.gif


anim fall9
	 landframe  25
	 loop       0
	 offset     240 204
	 bbox		0 0 0 0
	 delay      2
       frame      data/chars/gilius/pain01.gif
	 delay      2
       frame      data/chars/misc/burn/01.gif
       frame      data/chars/misc/burn/01.gif
       frame      data/chars/misc/burn/02.gif
       frame      data/chars/misc/burn/02.gif
       frame      data/chars/misc/burn/03.gif
       frame      data/chars/misc/burn/03.gif
       frame      data/chars/misc/burn/04.gif
       frame      data/chars/misc/burn/04.gif
       frame      data/chars/misc/burn/01.gif
       frame      data/chars/misc/burn/01.gif
       frame      data/chars/misc/burn/02.gif
       frame      data/chars/misc/burn/02.gif
       frame      data/chars/misc/burn/03.gif
       frame      data/chars/misc/burn/03.gif
       frame      data/chars/misc/burn/04.gif
       frame      data/chars/misc/burn/04.gif
       frame      data/chars/misc/burn/01.gif
       frame      data/chars/misc/burn/01.gif
       frame      data/chars/misc/burn/02.gif
       frame      data/chars/misc/burn/02.gif
       frame      data/chars/misc/burn/03.gif
       frame      data/chars/misc/burn/03.gif
       frame      data/chars/misc/burn/04.gif
       frame      data/chars/misc/burn/04.gif

	 delay      8
       frame      data/chars/gilius/fall02.gif
       frame      data/chars/gilius/fall03.gif
       frame      data/chars/gilius/fall02.gif
	 delay      1
       frame      data/chars/gilius/fall03.gif


#-----------------MAGIC BURN-----------------#

#-----------------MAGIC FREEZE-----------------#

anim pain10
	 loop       0
	 offset     240 204
	 bbox		0 0 0 0
	 delay      2
       frame      data/chars/gilius/pain02.gif

	 delay      3
       frame      data/chars/gilius/pain02.gif
	 delay      1
       frame      data/chars/misc/freeze/01.gif
	 delay      3
       frame      data/chars/gilius/pain02.gif
	 delay      1
       frame      data/chars/misc/freeze/01.gif
	 delay      3
       frame      data/chars/gilius/pain02.gif
	 delay      1
       frame      data/chars/misc/freeze/01.gif

	 delay      2
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/misc/freeze/01.gif
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/misc/freeze/01.gif
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/misc/freeze/01.gif

	 delay      1
       frame      data/chars/gilius/pain02.gif
	 delay      3
       frame      data/chars/misc/freeze/01.gif
	 delay      1
       frame      data/chars/gilius/pain02.gif
	 delay      3
       frame      data/chars/misc/freeze/01.gif
	 delay      1
       frame      data/chars/gilius/pain02.gif
	 delay      3
       frame      data/chars/misc/freeze/01.gif

	 delay      100
       frame      data/chars/misc/freeze/01.gif

	 delay      1
       frame      data/chars/gilius/pain02.gif
	 delay      3
       frame      data/chars/misc/freeze/01.gif
	 delay      1
       frame      data/chars/gilius/pain02.gif
	 delay      3
       frame      data/chars/misc/freeze/01.gif
	 delay      1
       frame      data/chars/gilius/pain02.gif
	 delay      3
       frame      data/chars/misc/freeze/01.gif

	 delay      2
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/misc/freeze/01.gif
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/misc/freeze/01.gif
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/misc/freeze/01.gif

	 delay      3
       frame      data/chars/gilius/pain02.gif
	 delay      1
       frame      data/chars/misc/freeze/01.gif
	 delay      3
       frame      data/chars/gilius/pain02.gif
	 delay      1
       frame      data/chars/misc/freeze/01.gif
	 delay      3
       frame      data/chars/gilius/pain02.gif
	 delay      1
       frame      data/chars/misc/freeze/01.gif


anim fall10
	 landframe  19
	 loop       0
	 offset     240 204
	 bbox		0 0 0 0
	 delay      2
       frame      data/chars/gilius/pain02.gif

	 delay      3
       frame      data/chars/gilius/pain02.gif
	 delay      1
       frame      data/chars/misc/freeze/02.gif
	 delay      3
       frame      data/chars/gilius/pain02.gif
	 delay      1
       frame      data/chars/misc/freeze/02.gif
	 delay      3
       frame      data/chars/gilius/pain02.gif
	 delay      1
       frame      data/chars/misc/freeze/02.gif

	 delay      2
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/misc/freeze/02.gif
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/misc/freeze/02.gif
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/misc/freeze/02.gif

	 delay      1
       frame      data/chars/gilius/pain02.gif
	 delay      3
       frame      data/chars/misc/freeze/02.gif
	 delay      1
       frame      data/chars/gilius/pain02.gif
	 delay      3
       frame      data/chars/misc/freeze/02.gif
	 delay      1
       frame      data/chars/gilius/pain02.gif
	 delay      3
       frame      data/chars/misc/freeze/02.gif

	 delay      100
       frame      data/chars/misc/freeze/01.gif

	 delay      1
       frame      data/chars/gilius/pain02.gif
	 delay      3
       frame      data/chars/misc/freeze/01.gif
	 delay      1
       frame      data/chars/gilius/pain02.gif
	 delay      3
       frame      data/chars/misc/freeze/01.gif
	 delay      1
       frame      data/chars/gilius/pain02.gif
	 delay      3
       frame      data/chars/misc/freeze/01.gif

	 delay      2
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/misc/freeze/01.gif
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/misc/freeze/01.gif
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/misc/freeze/01.gif

	 delay      3
       frame      data/chars/gilius/pain02.gif
	 delay      1
       frame      data/chars/misc/freeze/01.gif
	 delay      3
       frame      data/chars/gilius/pain02.gif
	 delay      1
       frame      data/chars/misc/freeze/01.gif
	 delay      3
       frame      data/chars/gilius/pain02.gif
	 delay      1
       frame      data/chars/misc/freeze/01.gif

	 delay      8
       frame      data/chars/gilius/pain02.gif
       frame      data/chars/gilius/pain03.gif
       frame      data/chars/gilius/fall03.gif

#-----------------MAGIC FREEZE-----------------#

#-----------------CHRONOS THROW-----------------#

anim pain11
#	 flipframe	1 
	 loop       0
	 offset     240 204
	 delay      25
       frame      data/chars/gilius/pain03.gif
	 bbox		195 135 86 69
	 delay      40
	 offset     220 204
       frame      data/chars/gilius/pain03.gif

anim fall11
#	 flipframe	0 
	 jumpframe 	0 2.5 2
	 landframe  2
	 loop       0
	 offset     260 204
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	256	122	61		55		5 		1 		1 		0 		50
	 bbox		0 0 0 0
	 delay      35
       frame      data/chars/gilius/ax02.gif
	 delay      999
       frame      data/chars/gilius/ax03.gif
	 offset     240 204
	 delay      8
       frame      data/chars/gilius/fall02.gif
       frame      data/chars/gilius/fall03.gif
       frame      data/chars/gilius/fall02.gif
	 delay      1
       frame      data/chars/gilius/fall03.gif

#-----------------CHRONOS THROW-----------------#

#-----------------CRAGG THROW 01-----------------#

anim pain12
#	 flipframe	1 
	 loop       0
	 offset     240 204
	 bbox		195 135 86 69
	 delay      25
       frame      data/chars/gilius/pain01.gif
	 delay      40
	 bbox		0 0 0 0
	 offset     240 234
       frame      data/chars/gilius/pain01.gif
	 bbox		195 135 86 69
	 offset     220 204
       frame      data/chars/gilius/ax02.gif

anim fall12
#	 flipframe	0 
	 jumpframe 	0 2.5 2
	 landframe  2
	 loop       0
	 offset     260 204
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	256	122	61		55		5 		1 		1 		0 		50
	 bbox		0 0 0 0
	 delay      35
       frame      data/chars/gilius/ax02.gif
	 delay      999
       frame      data/chars/gilius/ax03.gif
	 offset     240 204
	 delay      8
       frame      data/chars/gilius/fall02.gif
       frame      data/chars/gilius/fall03.gif
       frame      data/chars/gilius/fall02.gif
	 delay      1
       frame      data/chars/gilius/fall03.gif

#-----------------CRAGG THROW 01-----------------#

#-----------------CRAGG THROW 02-----------------#

anim pain13
	 jumpframe 2 3.3 0
#	 flipframe	1 
	 loop       0
	 offset     240 204
	 bbox		195 135 86 69
	 delay      25
       frame      data/chars/gilius/pain01.gif
	 bbox		0 0 0 0
	 offset     240 234
	 delay      8
       frame      data/chars/gilius/pain01.gif
	 delay      40
       frame      data/chars/gilius/pain01.gif
	 delay      999
	 bbox		195 135 86 69
	 offset     240 214
       frame      data/chars/gilius/fall02.gif

anim fall13
	 landframe  1
	 loop       0
	 offset     240 204
	 delay      999
	 bbox		229 149 22 56
       frame      data/chars/gilius/fall01.gif
	 delay      8
       frame      data/chars/gilius/fall02.gif
       frame      data/chars/gilius/fall03.gif
       frame      data/chars/gilius/fall02.gif
	 delay      1
       frame      data/chars/gilius/fall03.gif

#-----------------CRAGG THROW 02-----------------#

#-----------------CRAGG THROW 03-----------------#

anim pain14
	 jumpframe 2 6.6 0
	 landframe 4
#	 flipframe	1 
	 loop       0
	 offset     240 204
	 bbox		195 135 86 69
	 delay      25
       frame      data/chars/gilius/pain01.gif
	 bbox		0 0 0 0
	 offset     240 234
	 delay      8
       frame      data/chars/gilius/pain01.gif
	 delay      40
       frame      data/chars/gilius/pain01.gif
	 delay      999
	 offset     240 214
       frame      data/chars/gilius/fall02.gif
	 delay      999
	 bbox		195 135 86 69
	 offset     240 194
       frame      data/chars/gilius/fall02.gif

anim fall14
	 jumpframe 	0 4.3 -1.5
	 landframe  1
	 loop       0
	 offset     240 204
	 delay      999
	 bbox		229 149 22 56
       frame      data/chars/gilius/fall01.gif
	 delay      8
       frame      data/chars/gilius/fall02.gif
       frame      data/chars/gilius/fall03.gif
       frame      data/chars/gilius/fall02.gif
	 delay      1
       frame      data/chars/gilius/fall03.gif

#-----------------CRAGG THROW 03-----------------#

#-----------------GILIUS THROW 01-----------------#

anim pain15
	 flipframe	1 
	 loop       0
	 offset     240 204
	 bbox		195 135 86 69
	 delay      25
       frame      data/chars/gilius/pain03.gif
	 delay      40
	 bbox		0 0 0 0
	 offset     260 184
       frame      data/chars/gilius/ax01.gif
	 bbox		195 135 86 69
	 offset     240 204
       frame      data/chars/gilius/ax02.gif

anim fall15
	 flipframe	0 
	 jumpframe 	0 2.5 2
	 landframe  2
	 loop       0
	 offset     260 204
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	256	122	61		55		5 		1 		1 		0 		50
	 bbox		0 0 0 0
	 delay      35
       frame      data/chars/gilius/ax02.gif
	 delay      999
       frame      data/chars/gilius/ax03.gif
	 offset     240 204
	 delay      8
       frame      data/chars/gilius/fall02.gif
       frame      data/chars/gilius/fall03.gif
       frame      data/chars/gilius/fall02.gif
	 delay      1
       frame      data/chars/gilius/fall03.gif

#-----------------GILIUS THROW 01-----------------#

#-----------------GILIUS THROW 02-----------------#

anim pain16
#	 flipframe	1 
	 loop       0
	 offset     240 204
	 bbox		195 135 86 69
	 delay      25
       frame      data/chars/gilius/pain03.gif
	 delay      40
	 bbox		0 0 0 0
	 offset     220 184
       frame      data/chars/gilius/ax01.gif
	 bbox		195 135 86 69
	 offset     220 204
       frame      data/chars/gilius/ax02.gif

anim fall16
#	 flipframe	0 
	 jumpframe 	0 2.5 2
	 landframe  2
	 loop       0
	 offset     260 204
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	256	122	61		55		5 		1 		1 		0 		50
	 bbox		0 0 0 0
	 delay      35
       frame      data/chars/gilius/ax02.gif
	 delay      999
       frame      data/chars/gilius/ax03.gif
	 offset     240 204
	 delay      8
       frame      data/chars/gilius/fall02.gif
       frame      data/chars/gilius/fall03.gif
       frame      data/chars/gilius/fall02.gif
	 delay      1
       frame      data/chars/gilius/fall03.gif

#-----------------GILIUS THROW 02-----------------#

anim rise
	 loop       0
	 offset     240 204
	 delay      55
       frame      data/chars/gilius/fall03.gif
	 delay      20
       frame      data/chars/gilius/rise01.gif

anim death
	 loop       0
	 offset     240 204
	 delay      1
       frame      data/chars/gilius/fall03.gif

anim special
	 jugglecost 2
	 energycost	5
	 mponly  	2

	 loop       0
	 offset     240 204
	 bbox		0 0 0 0
	 hitflash	flash2
	hitfx		data/sounds/hit1.wav
	 delay      8
       frame      data/chars/gilius/sp101.gif

	 delay      6
	sound		data/sounds/att1.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	209 	148 	80 		56 		9 		1 		0 		0 		25		15
       frame      data/chars/gilius/sp102.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
       frame      data/chars/gilius/sp103.gif
       frame      data/chars/gilius/sp104.gif
	sound		data/sounds/att1.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	267 	148 	80 		56 		9 		1 		0 		0 		25		15
       frame      data/chars/gilius/sp105.gif
	 attack 	0 	0 	0 		0 		0 		0 		0 		0 		0		0
       frame      data/chars/gilius/sp106.gif

	 delay      6
	sound		data/sounds/att1.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	209 	148 	80 		56 		9 		1 		0 		0 		25		15
       frame      data/chars/gilius/sp102.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
       frame      data/chars/gilius/sp103.gif
       frame      data/chars/gilius/sp104.gif
	sound		data/sounds/att1.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	267 	148 	80 		56 		9 		1 		0 		0 		25		15
       frame      data/chars/gilius/sp105.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
       frame      data/chars/gilius/sp106.gif

	 delay      6
	sound		data/sounds/att1.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	209 	148 	80 		56 		9 		1 		0 		0 		25		15
       frame      data/chars/gilius/sp102.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
       frame      data/chars/gilius/sp103.gif
       frame      data/chars/gilius/sp104.gif
	sound		data/sounds/att1.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	267 	148 	80 		56 		9 		1 		0 		0 		25		15
       frame      data/chars/gilius/sp105.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
       frame      data/chars/gilius/sp106.gif

	 delay      16
       frame      data/chars/gilius/sp101.gif

anim freespecial2
	 custknife	iceberg
	 throwframe 2
	 fastattack 1
	 loop       0
	 offset     240 204
	 bbox		229 149 22 56
	 hitflash	flash2
	sound		data/sounds/att2.wav
    hitfx		data/sounds/icehit.wav
	 delay      8
       frame      data/chars/gilius/th201.gif
       frame      data/chars/gilius/th202.gif

	 delay      65
       frame      data/chars/gilius/th203.gif
	 delay      8
       frame      data/chars/gilius/th202.gif
       frame      data/chars/gilius/th201.gif
       frame      data/chars/gilius/idle01.gif

anim freespecial3
	fastattack 1
	jumpframe 3 2.5 2
	landframe 9
	followanim	2
	followcond	1
	jugglecost 	15
	hitflash	flash2
    hitfx		data/sounds/hit3.wav

	 loop       0
	 offset     240 204
	 bbox		229 149 22 56
	 delay      16
       frame      data/chars/gilius/rise01.gif

	 delay      6
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	219 	162 	55 		42 		8 		0 		0 		0 		25		0
       frame      data/chars/gilius/frsp201.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
       frame      data/chars/gilius/frsp201.gif

	sound		data/sounds/att2.wav
	 delay      4
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	219 	162 	55 		42  		8 		0 		0 		0 		25		0
       frame      data/chars/gilius/frsp202.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
       frame      data/chars/gilius/frsp202.gif

	sound		data/sounds/att2.wav
	 delay      4
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	219 	162 	55 		42  		8 		0 		0 		0 		25		0
       frame      data/chars/gilius/frsp203.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
       frame      data/chars/gilius/frsp203.gif

	sound		data/sounds/att2.wav
	 delay      4
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	219 	162 	55 		42  		8 		1 		0 		0 		25		0
       frame      data/chars/gilius/frsp204.gif
	 delay      999
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
       frame      data/chars/gilius/frsp204.gif

	 delay      8
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
       frame      data/chars/gilius/frsp205.gif

	sound		data/sounds/att2.wav
	 delay      24
	hitflash	flash
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	159 	61 		45 		28 		1 		0 		0 		25		0
       frame      data/chars/gilius/frsp206.gif

	 delay      16
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
       frame      data/chars/gilius/rise01.gif

anim freespecial5
	 energycost	150
	 mponly  	1
	load		ice
	subentity	ice
	summonframe	1 240 200 0 1
	unsummonframe 999
	 loop       0
	 offset     240 204
	 bbox		0 0 0 0
	sound		data/sounds/magic.wav
	 delay      50
       frame      data/chars/gilius/magic01.gif
	 delay      8
#	 delay      380
       frame      data/chars/gilius/magic02.gif
	 delay      8
       frame      data/chars/gilius/magic01.gif









