name	pillar
health	1
nolife  1
type			npc
subtype		chase
hostile player obstacle
candamage player obstacle
speed	0
nomove 1 1
noquake 1
falldie 1
shadow	0
remove 0
#antigravity 100
#setlayer 100

anim idle
	fastattack 1
	loop	0
	bbox    	0 0 0 0
	hitflash	flash2

	delay	5
	offset     60 190
	sound   data/sounds/firehit.wav
	frame	data/chars/misc/pillar/01.gif
	frame	data/chars/misc/pillar/02.gif
	frame	data/chars/misc/pillar/03.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack9  	194	19	83		299 	30 			1 		1 		1 			0			5
	frame	data/chars/misc/pillar/04.gif
	frame	data/chars/misc/pillar/05.gif
	 attack9  	0	0	0		0 		0 		0 		0 		0 		0		0
	frame	data/chars/misc/pillar/06.gif
	frame	data/chars/misc/pillar/07.gif
	frame	data/chars/misc/pillar/02.gif
	frame	data/chars/misc/pillar/01.gif

	offset     152 190
	sound   data/sounds/firehit.wav
	frame	data/chars/misc/pillar/01.gif
	frame	data/chars/misc/pillar/02.gif
	frame	data/chars/misc/pillar/03.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack9  	194	19	83		299 	30 			1 		1 		1 			0			5
	frame	data/chars/misc/pillar/04.gif
	frame	data/chars/misc/pillar/05.gif
	 attack9  	0	0	0		0 		0 		0 		0 		0 		0		0
	frame	data/chars/misc/pillar/06.gif
	frame	data/chars/misc/pillar/07.gif
	frame	data/chars/misc/pillar/02.gif
	frame	data/chars/misc/pillar/01.gif

	offset     244 190
	sound   data/sounds/firehit.wav
	frame	data/chars/misc/pillar/01.gif
	frame	data/chars/misc/pillar/02.gif
	frame	data/chars/misc/pillar/03.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack9  	194	19	83		299 	30 			1 		1 		1 			0			5
	frame	data/chars/misc/pillar/04.gif
	frame	data/chars/misc/pillar/05.gif
	 attack9  	0	0	0		0 		0 		0 		0 		0 		0		0
	frame	data/chars/misc/pillar/06.gif
	frame	data/chars/misc/pillar/07.gif
	frame	data/chars/misc/pillar/02.gif
	frame	data/chars/misc/pillar/01.gif

	offset     336 190
	sound   data/sounds/firehit.wav
	frame	data/chars/misc/pillar/01.gif
	frame	data/chars/misc/pillar/02.gif
	frame	data/chars/misc/pillar/03.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack9  	194	19	83		299 	30 			1 		1 		1 			0			5
	frame	data/chars/misc/pillar/04.gif
	frame	data/chars/misc/pillar/05.gif
	 attack9  	0	0	0		0 		0 		0 		0 		0 		0		0
	frame	data/chars/misc/pillar/06.gif
	frame	data/chars/misc/pillar/07.gif
	frame	data/chars/misc/pillar/02.gif
	frame	data/chars/misc/pillar/01.gif

	offset     428 190
	sound   data/sounds/firehit.wav
	frame	data/chars/misc/pillar/01.gif
	frame	data/chars/misc/pillar/02.gif
	frame	data/chars/misc/pillar/03.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack9  	194	19	83		299 	30 			1 		1 		1 			0			5
	frame	data/chars/misc/pillar/04.gif
	frame	data/chars/misc/pillar/05.gif
	 attack9  	0	0	0		0 		0 		0 		0 		0 		0		0
	frame	data/chars/misc/pillar/06.gif
	frame	data/chars/misc/pillar/07.gif
	frame	data/chars/misc/pillar/02.gif
	frame	data/chars/misc/pillar/01.gif

	offset     428 240
	sound   data/sounds/firehit.wav
	frame	data/chars/misc/pillar/01.gif
	frame	data/chars/misc/pillar/02.gif
	frame	data/chars/misc/pillar/03.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack9  	194	19	83		299 	30 			1 		1 		1 			0			5
	frame	data/chars/misc/pillar/04.gif
	frame	data/chars/misc/pillar/05.gif
	 attack9  	0	0	0		0 		0 		0 		0 		0 		0		0
	frame	data/chars/misc/pillar/06.gif
	frame	data/chars/misc/pillar/07.gif
	frame	data/chars/misc/pillar/02.gif
	frame	data/chars/misc/pillar/01.gif

	offset     336 240
	sound   data/sounds/firehit.wav
	frame	data/chars/misc/pillar/01.gif
	frame	data/chars/misc/pillar/02.gif
	frame	data/chars/misc/pillar/03.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack9  	194	19	83		299 	30 			1 		1 		1 			0			5
	frame	data/chars/misc/pillar/04.gif
	frame	data/chars/misc/pillar/05.gif
	 attack9  	0	0	0		0 		0 		0 		0 		0 		0		0
	frame	data/chars/misc/pillar/06.gif
	frame	data/chars/misc/pillar/07.gif
	frame	data/chars/misc/pillar/02.gif
	frame	data/chars/misc/pillar/01.gif

	offset     244 240
	sound   data/sounds/firehit.wav
	frame	data/chars/misc/pillar/01.gif
	frame	data/chars/misc/pillar/02.gif
	frame	data/chars/misc/pillar/03.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack9  	194	19	83		299 	30 			1 		1 		1 			0			5
	frame	data/chars/misc/pillar/04.gif
	frame	data/chars/misc/pillar/05.gif
	 attack9  	0	0	0		0 		0 		0 		0 		0 		0		0
	frame	data/chars/misc/pillar/06.gif
	frame	data/chars/misc/pillar/07.gif
	frame	data/chars/misc/pillar/02.gif
	frame	data/chars/misc/pillar/01.gif

	offset     152 240
	sound   data/sounds/firehit.wav
	frame	data/chars/misc/pillar/01.gif
	frame	data/chars/misc/pillar/02.gif
	frame	data/chars/misc/pillar/03.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack9  	194	19	83		299 	30 			1 		1 		1 			0			5
	frame	data/chars/misc/pillar/04.gif
	frame	data/chars/misc/pillar/05.gif
	 attack9  	0	0	0		0 		0 		0 		0 		0 		0		0
	frame	data/chars/misc/pillar/06.gif
	frame	data/chars/misc/pillar/07.gif
	frame	data/chars/misc/pillar/02.gif
	frame	data/chars/misc/pillar/01.gif

	offset     60 240
	sound   data/sounds/firehit.wav
	frame	data/chars/misc/pillar/01.gif
	frame	data/chars/misc/pillar/02.gif
	frame	data/chars/misc/pillar/03.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack9  	194	19	83		299 	30 			1 		1 		1 			0			5
	frame	data/chars/misc/pillar/04.gif
	frame	data/chars/misc/pillar/05.gif
	 attack9  	0	0	0		0 		0 		0 		0 		0 		0		0
	frame	data/chars/misc/pillar/06.gif
	frame	data/chars/misc/pillar/07.gif
	frame	data/chars/misc/pillar/02.gif
	frame	data/chars/misc/pillar/01.gif

	
	delay   5
	move 1000
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif

anim fall
	loop	0
	delay   2
	offset	30 30
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif

anim death
	loop	0
	delay   2
	offset	30 30
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif



